doGetOut: Difference between revisions

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{{Command|Comments=
{{Command|Comments=
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| arma1 |Game name=
| arma1 |Game name=
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|gr1= Unit Control |GROUP1=
|gr1= Unit Control |GROUP1=
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| Orders one or multiple units to get out from the vehicle (silently). Same as [[commandGetOut]] with latter being shown via radio chat.
| Orders one or multiple units to get out from the vehicle (silently). Same as [[commandGetOut]] with latter being shown via radio chat.
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* Does not work on [[setUnconscious|unconscious]] - unless the AI is under player command. Unlike [[moveOut]] or [[Arma_3_Actions#Eject|action "Eject"]] (but one after another))
* Does not work on [[setUnconscious|unconscious]] - unless the AI is under player command. Unlike [[moveOut]] or [[Arma_3_Actions#Eject|action "Eject"]] (but one after another))
|DESCRIPTION=
|DESCRIPTION=
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| '''doGetOut''' units |SYNTAX=
| '''doGetOut''' units |SYNTAX=
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| [[Nothing]] |RETURNVALUE=
| [[Nothing]] |RETURNVALUE=
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|x1= <code>[[doGetOut]] _unitOne</code> |EXAMPLE1=
|x1= <code>[[doGetOut]] _unitOne</code> |EXAMPLE1=


|x2= <code>[[doGetOut]] [_unitOne,_unitTwo]</code> |EXAMPLE2=
|x2= <code>[[doGetOut]] [_unitOne,_unitTwo]</code> |EXAMPLE2=
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| mp= This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not leave the vehicle. |=
| mp= This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not leave the vehicle. |=

Revision as of 01:46, 17 January 2021

Hover & click on the images for description

Description

Description:
Orders one or multiple units to get out from the vehicle (silently). Same as commandGetOut with latter being shown via radio chat.

Notes:
  • Works for both AI and player entities
  • AI unit gets back in - unless is under player command or combined with other sqf commands (orderGetIn false, allowGetIn false or leaveVehicle)
  • Ignores vehicle's lock state - unlike action "Eject" and moveOut
  • AI waits for execution until vehicle has stopped/is no longer flying (unclear if any timeout exists for order to be discarded) - unlike action "Eject" and moveOut
  • Plays the vehicle's position's get out animation (same as action "Eject") - unlike moveOut
  • When execute for multiple units, it waits till the action is completed, before the next to take his turn (same as action "Eject") - unlike moveOut
  • AI gets back into formation afterwards
  • Works only on alive units - unlike action "Eject" (one after another) or moveOut (instantly)
  • Does not work on unconscious - unless the AI is under player command. Unlike moveOut or action "Eject" (but one after another))
Multiplayer:
This command is only effective when used on local units. When used on a remote unit, this command will create radio dialogue on the machine the unit is local to, but the unit will not leave the vehicle.
Groups:
Unit Control

Syntax

Syntax:
doGetOut units
Parameters:
units: Object or Array of Objects
Return Value:
Nothing

Examples

Example 1:
doGetOut _unitOne
Example 2:
doGetOut [_unitOne,_unitTwo]

Additional Information

See also:
commandGetOutmoveOutleaveVehicle

Notes

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Notes

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