doWatch: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " \| *s([0-9]) *= ([^ ]+)? ?'''([a-zA-Z0-9_]+)''' ?([^ ]+)? " to " |s$1= $2 $3 $4 ")
mNo edit summary
 
(15 intermediate revisions by one other user not shown)
Line 1: Line 1:
{{RV|type=command
{{RV|type=command


| ofp
|game1= ofp
|version1= 1.00


|1.00
|game2= ofpe
|version2= 1.00
 
|game3= arma1
|version3= 1.00
 
|game4= arma2
|version4= 1.00
 
|game5= arma2oa
|version5= 1.50
 
|game6= tkoh
|version6= 1.00
 
|game7= arma3
|version7= 0.50


|arg= local
|arg= local
Line 11: Line 28:
|gr1= Unit Control
|gr1= Unit Control


| Order the given unit(s) to watch the given position or target (without radio messages). Use [[objNull]] as the target to order a unit to stop watching a position/target.
|descr= Order the given unit(s) to watch the given position or target (without radio messages). Use [[objNull]] as the target to order a unit to stop watching a position/target.


| unit(s) '''doWatch''' position
|s1= unit(s) [[doWatch]] position


|p1= unit(s): [[Object]] or [[Array]]
|p1= unit(s): [[Object]] or [[Array]]


|p2= position: [[Array]] - format [[Position]]
|p2= position: [[Array]] format [[Position]]


|r1= [[Nothing]]
|r1= [[Nothing]]
Line 29: Line 46:
|r2= [[Nothing]]
|r2= [[Nothing]]


|x1= <code>_soldierOne '''doWatch''' [[markerPos]] "MarkerMoveOne"</code>
|x1= <sqf>_soldierOne doWatch markerPos "MarkerMoveOne";</sqf>


The unit named "soldierOne" will watch the position where the marker "MarkerMoveOne" is placed.
The unit named "soldierOne" will watch the position where the marker "MarkerMoveOne" is placed.


|x2= <code>_soldierOne '''doWatch''' _eastSoldier</code>
|x2= <sqf>_soldierOne doWatch _eastSoldier;</sqf>


The unit named "soldierOne" will watch the unit named "eastSoldier".
The unit named "soldierOne" will watch the unit named "eastSoldier".


|seealso= [[commandWatch]], [[lookAt]], [[glanceAt]]
|seealso= [[commandWatch]] [[lookAt]] [[glanceAt]]
}}
}}


{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}


<dl class="command_description">
<dl class="command_description">


<dt></dt>
<dt></dt>
<dd class="notedate">Posted on April 18, 2015 - 07:50 (UTC)</dd>
<dd class="notedate">Posted on 2015-04-18 - 07:50 (UTC)</dd>
<dt class="note">[[User:Waffle SS.|Waffle SS.]]</dt>
<dt class="note">[[User:Waffle SS.|Waffle SS.]]</dt>
<dd class="note">
<dd class="note">
Also controls where a vehicle gunner aims.
Also controls where a vehicle gunner aims.
</dd>
</dd>
</dl>
</dl>

Latest revision as of 22:27, 28 September 2023

Hover & click on the images for description

Description

Description:
Order the given unit(s) to watch the given position or target (without radio messages). Use objNull as the target to order a unit to stop watching a position/target.
Groups:
Unit Control

Syntax

Syntax:
unit(s) doWatch position
Parameters:
unit(s): Object or Array
position: Array format Position
Return Value:
Nothing

Alternative Syntax

Syntax:
unit(s) doWatch target
Parameters:
unit(s): Object or Array
target: Object
Return Value:
Nothing

Examples

Example 1:
_soldierOne doWatch markerPos "MarkerMoveOne";
The unit named "soldierOne" will watch the position where the marker "MarkerMoveOne" is placed.
Example 2:
_soldierOne doWatch _eastSoldier;
The unit named "soldierOne" will watch the unit named "eastSoldier".

Additional Information

See also:
commandWatch lookAt glanceAt

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on 2015-04-18 - 07:50 (UTC)
Waffle SS.
Also controls where a vehicle gunner aims.