drawArrow: Difference between revisions

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(Add onDraw reference due to NikkoJT insistence :-p)
 
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[[Category:Scripting Commands|DRAWARROW]]
{{RV|type=command
[[Category:Scripting Commands ArmA|DRAWARROW]]


|game1= arma1
|version1= 1.00


|game2= arma2
|version2= 1.00


<h2 style="color:#000066">''map'' ''''' drawArrow ''''' ''[position1, position2, color]''</h2>
|game3= arma2oa
|version3= 1.50


|game4= tkoh
|version4= 1.00


'''Operand types:'''
|game5= arma3
|version5= 0.50


'''map''': [[Control]]
|gr1= GUI Control - Map


'''[position1, position2, color]''': [[Array]]
|descr= Draws a single line arrow on the map.
As this command needs to be called every frame, it is preferable using the [[User Interface Event Handlers#onDraw|onDraw]] UI Event Handler.
To draw a color filled arrow of custom shape see [[BIS_fnc_drawArrow]].


'''Type of returned value:'''
|s1= map [[drawArrow]] [from, to, color]


[[Nothing]]
|p1= map: [[Control]]


'''Compatibility:'''
|p2= from: [[Object]] or [[Array]] in format [[Position#Introduction|Position2D]] or [[Position#Introduction|Position3D]] - arrow start position


Version 2.35 required.
|p3= to: [[Object]] or [[Array]] in format [[Position#Introduction|Position2D]] or [[Position#Introduction|Position3D]] - arrow end position


'''Description:'''
|p4= color: [[Array]] - arrow color in format [r,g,b,a]


Draw arrow in map.
|r1= [[Nothing]]
 
|x1= <sqf>
findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["Draw",
{
_this select 0 drawArrow [
player,
player getRelPos [100, 0],
[1,0,0,1]
];
}];
</sqf>
 
|seealso= [[drawEllipse]] [[drawIcon]] [[drawLine]] [[drawRectangle]] [[drawPolygon]] [[drawTriangle]] [[BIS_fnc_drawArrow]]
}}
 
{{Note
|user= Waffle SS.
|timestamp= 20150707212800
|text= Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate.
}}

Latest revision as of 18:30, 20 January 2023

Hover & click on the images for description

Description

Description:
Draws a single line arrow on the map. As this command needs to be called every frame, it is preferable using the onDraw UI Event Handler. To draw a color filled arrow of custom shape see BIS_fnc_drawArrow.
Groups:
GUI Control - Map

Syntax

Syntax:
map drawArrow [from, to, color]
Parameters:
map: Control
from: Object or Array in format Position2D or Position3D - arrow start position
to: Object or Array in format Position2D or Position3D - arrow end position
color: Array - arrow color in format [r,g,b,a]
Return Value:
Nothing

Examples

Example 1:
findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["Draw", { _this select 0 drawArrow [ player, player getRelPos [100, 0], [1,0,0,1] ]; }];

Additional Information

See also:
drawEllipse drawIcon drawLine drawRectangle drawPolygon drawTriangle BIS_fnc_drawArrow

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Waffle SS. - c
Posted on Jul 07, 2015 - 21:28 (UTC)
Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate.