drawEllipse: Difference between revisions

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Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate.
Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate.
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Revision as of 17:07, 13 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
GUI Control - Map

Syntax

Syntax:
map drawEllipse [c, a, b, angle, color, fill]
Parameters:
map: Control
[c, a, b, angle, color, fill]: Array
c: Array or Object - center of ellipse in format Position2D, Position3D or Object
a: Number - horizontal(x) radius
b: Number - vertical(y) radius
angle: Number - angle of rotation in degrees
color: Array - line color in format [r,g,b,a]
fill: String - fill texture file or Procedural_Textures. Note that the file texture will not rotate with rectangle, use drawIcon for that. If fill texture is not empty, set line color to white [1,1,1,1]
Return Value:
Nothing

drawEllipse.jpg

Examples

Example 1:
findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["Draw", { _this select 0 drawEllipse [ player, 10, 10, 0, [1, 0, 0, 1], "" ]; _this select 0 drawEllipse [ player, -10, -10, 0, [1, 1, 1, 1], "#(rgb,8,8,3)color(1,0.6,0,1)" ]; _this select 0 drawEllipse [ player, -10, -10, 90, [0, 0, 1, 1], "" ]; }];

Additional Information

See also:
drawArrowdrawIcondrawLinedrawRectangledrawPolygondrawTriangle

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on July 7, 2015 - 21:28 (UTC)
Waffle SS.
Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate.