drawEllipse: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
No edit summary
(syntax, description, example, moving broken note to talk)
Line 7: Line 7:
____________________________________________________________________________________________
____________________________________________________________________________________________


| Draw an ellipse on the map. |= Description
| Draw an ellipse on the map. Just like with marker or trigger area, negative a and b will result in hexagon. |= Description
____________________________________________________________________________________________
____________________________________________________________________________________________


Line 14: Line 14:
|p1= map: [[Control]] |= Parameter 1
|p1= map: [[Control]] |= Parameter 1


|p2= [center, a, b, angle, color, fill]: [[Array]] |= Parameter 2
|p2= [center, a, b, angle, color, fill]: [[Array]]
 
|p3= center: [[Array]] - center of ellipse in format [[Position2D]], [[Position3D]] or [[Object]] |= Parameter 3
|p4= a: [[Number]] - horizontal(x) radius |= Parameter 4
|p5= b: [[Number]] - vertical(y) radius |= Parameter 5
|p6= angle: [[Number]] - angle of rotation in degrees |= Parameter 6
|p7= color: [[Array]] - line color in format [r,g,b,a]|= Parameter 7
|p8= fill: [[String]] - fill texture. If texture is not empty, line color is ignored |= Parameter 8


| [[Nothing]] |= Return value
| [[Nothing]] |= Return value




|x1=<code>(findDisplay 137 displayCtrl 51) drawEllipse [getpos player, 50, 50, 0, [1,1,0,1], ""]</code>
|x1=<code>[[findDisplay]] 12 [[displayCtrl]] 51 [[ctrlAddEventHandler]] ["Draw",
{
_this [[select]] 0 [[drawEllipse]] [
[[player]], 10, 10, 0, [1, 0, 0, 1], ""
];
_this [[select]] 0 [[drawEllipse]] [
[[player]], -10, -10, 0, [1, 1, 1, 1], "#(rgb,8,8,3)color(1,0.6,0,1)"
];
_this [[select]] 0 [[drawEllipse]] [
[[player]], -10, -10, 90, [0, 0, 1, 1], ""
];
}];</code>


| [[drawArrow]], [[drawIcon]], [[drawLine]], [[drawRectangle]] |= See also
| [[drawArrow]], [[drawIcon]], [[drawLine]], [[drawRectangle]] |= See also
Line 27: Line 45:
<h3 style="display:none">Notes</h3>
<h3 style="display:none">Notes</h3>
<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
Fill can be empty string or path to texture with which to fill the ellipse.
Function must be called every time the map control is re-drawn, therefore it should be initiated by drawMap[] event of an editor object to be visible.
<!-- Note Section END -->
</dl>
</dl>



Revision as of 22:15, 9 February 2016

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Draw an ellipse on the map. Just like with marker or trigger area, negative a and b will result in hexagon.
Groups:
Uncategorised

Syntax

Syntax:
map drawEllipse [center, a, b, angle, color, fill]
Parameters:
map: Control
[center, a, b, angle, color, fill]: Array
center: Array - center of ellipse in format Position2D, Position3D or Object
a: Number - horizontal(x) radius
b: Number - vertical(y) radius
angle: Number - angle of rotation in degrees
color: Array - line color in format [r,g,b,a]
fill: String - fill texture. If texture is not empty, line color is ignored
Return Value:
Nothing

Examples

Example 1:
findDisplay 12 displayCtrl 51 ctrlAddEventHandler ["Draw", { _this select 0 drawEllipse [ player, 10, 10, 0, [1, 0, 0, 1], "" ]; _this select 0 drawEllipse [ player, -10, -10, 0, [1, 1, 1, 1], "#(rgb,8,8,3)color(1,0.6,0,1)" ]; _this select 0 drawEllipse [ player, -10, -10, 90, [0, 0, 1, 1], "" ]; }];

Additional Information

See also:
drawArrowdrawIcondrawLinedrawRectangle

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on July 7, 2015 - 21:28 (UTC)
Waffle SS.
Be careful when using this command. Unlike map markers, the draw commands can decrease your framerate.