drawRectangle

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Revision as of 23:52, 17 June 2014 by Killzone Kid (talk | contribs) (description/example/diagram)
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Introduced with Armed Assault version 1.00
  

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Draw a Rectangle on the map.

Syntax

Syntax:
map drawRectangle [c, a, b, angle, colour, fill]
Parameters:
map: Control
c: Array - centre of rectangle Position2D, Position3D, Object
a: Number - 1/2 height of rectangle (in metres)
b: Number - 1/2 width of rectangle (in metres)
angle: Number - angle of rotation
colour: Array - border colour [r,g,b,a]. If you are planning on using texture, set colour to white [1,1,1,1]
fill: String - fill texture file or Procedural_Textures. Note that the file texture will not rotate with rectangle, use drawIcon for that.
Return Value:
Nothing

drawRectangle.jpg

Examples

Example 1:
_ctrl drawRectangle [ getPos player, 20, 20, getDir player, [0,0,1,1], "" ];
Example 2:
_ctrl drawRectangle [ player, 10, 20, getDir player, [1,1,1,1], "#(rgb,8,8,3)color(1,0,0,1)" ];

Additional Information

Multiplayer:
-
See also:
drawArrowdrawEllipsedrawIcondrawLine

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on March 22, 2014
Waffle SS.
Map example: (findDisplay 12 displayCtrl 51) ctrlAddEventHandler ["Draw",{ (_this select 0) drawRectangle [ getPos player, 20, 20, getDir player, [0,0,1,1], "" ]; }];

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