enableAI: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
mNo edit summary
m (Text replacement - "\[\[Category\: ?Command[ _]Group\:.*\|\{\{uc\:\{\{PAGENAME\}\}\}\}\]\] " to "")
Line 50: Line 50:
[[Category:Scripting Commands OFP Elite |ENABLEAI]]
[[Category:Scripting Commands OFP Elite |ENABLEAI]]
[[Category:Scripting Commands Armed Assault|ENABLEAI]]
[[Category:Scripting Commands Armed Assault|ENABLEAI]]
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 16:12, 24 September 2020

-wrong parameter ("Arma") defined!-1.00
Hover & click on the images for description

Description

Description:
Enables parts of the AI behavior that was disabled by disableAI.

When player switches and leaves behind AI unit, you need to enable "TeamSwitch" AI on it _unit enableAI "TeamSwitch" so that the unit continues with waypoints
Template:Feature Arma3
Groups:
Object ManipulationUnit Control

Syntax

Syntax:
unit enableAI skilltype
Parameters:
unit: Object
skilltype: String - See disableAI for possible values.
Return Value:
Nothing

Examples

Example 1:
_soldierOne enableAI "Move";

Additional Information

See also:
disableAIcheckAIFeatureenableAIFeaturevehicleMoveInfo

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section