Difference between revisions of "enableFatigue"
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m (template:command argument fix) |
Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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− | {{ | + | {{RV|type=command |
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− | | arma3 |= | + | |game1= arma3 |
− | + | |version1= 0.50 | |
− | |arg= local | + | |arg= local |
− | |eff= global | + | |eff= global |
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− | | | + | |gr1= Stamina System |
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− | | | + | |descr= Enables/Disables the person's fatigue. |
− | | | + | |s1= unit [[enableFatigue]] enable |
− | | | + | |p1= unit: [[Object]] |
− | | [[ | + | |p2= enable: [[Boolean]] |
+ | |r1= [[Nothing]] | ||
− | |x1= < | + | |x1= <sqf>player enableFatigue false;</sqf> |
− | |x2= < | + | |x2= <sqf>{ _x enableFatigue false; } forEach (units group player);</sqf> |
− | + | |seealso= [[getFatigue]] [[setFatigue]] | |
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− | | [[getFatigue]] | ||
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}} | }} | ||
− | + | <dl class="command_description"> | |
− | <dl class= | ||
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− | < | + | <dt></dt> |
− | < | ||
<dd class="notedate">Posted on March 24, 2015 - 16:30 (UTC)</dd> | <dd class="notedate">Posted on March 24, 2015 - 16:30 (UTC)</dd> | ||
<dt class="note">[[User:Harmdhast|Harmdhast]]</dt> | <dt class="note">[[User:Harmdhast|Harmdhast]]</dt> | ||
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When the player dies enableFatigue is set to true after the respawn | When the player dies enableFatigue is set to true after the respawn | ||
</dd> | </dd> | ||
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− | < | + | <dt><dt> |
− | < | ||
<dd class="notedate">Posted on January 27, 2016 - 19:17 (UTC)</dd> | <dd class="notedate">Posted on January 27, 2016 - 19:17 (UTC)</dd> | ||
<dt class="note">[[User:Pierre MGI|Pierre MGI]]</dt> | <dt class="note">[[User:Pierre MGI|Pierre MGI]]</dt> | ||
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To precise the note of Harmdhast, this command is not persistent (after respawn). So, in MP, you'll have to enableFatigue false, also in onPlayerRespawn.sqf or through the MP eventHandler MPRespawn. | To precise the note of Harmdhast, this command is not persistent (after respawn). So, in MP, you'll have to enableFatigue false, also in onPlayerRespawn.sqf or through the MP eventHandler MPRespawn. | ||
</dd> | </dd> | ||
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</dl> | </dl> | ||
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Revision as of 10:22, 13 May 2022
Description
- Description:
- Enables/Disables the person's fatigue.
- Groups:
- Stamina System
Syntax
- Syntax:
- unit enableFatigue enable
- Parameters:
- unit: Object
- enable: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- getFatigue setFatigue
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on March 24, 2015 - 16:30 (UTC)
- Harmdhast
- When the player dies enableFatigue is set to true after the respawn
- Posted on January 27, 2016 - 19:17 (UTC)
- Pierre MGI
- To precise the note of Harmdhast, this command is not persistent (after respawn). So, in MP, you'll have to enableFatigue false, also in onPlayerRespawn.sqf or through the MP eventHandler MPRespawn.