Difference between revisions of "enableFatigue"

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m (Text replacement - "\[\[Category:[ _]?Scripting[ _]Commands[ _]Arma[ _]3(\|.*)]]" to "{{GameCategory|arma3|Scripting Commands}}")
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{{Command|Comments=
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{{RV|type=command
____________________________________________________________________________________________
 
  
| arma3 |Game name=
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|game1= arma3
|0.50|Game version=
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|version1= 0.50
|arg= local|Multiplayer Arguments=
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|arg= local
|eff= global|Multiplayer Effects=
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|eff= global
  
|gr1= Stamina System |GROUP1=
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|gr1= Stamina System
____________________________________________________________________________________________
 
  
| Enables/Disables the person's fatigue. |DESCRIPTION=
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|descr= Enables/Disables the person's fatigue.
____________________________________________________________________________________________
 
  
| unit '''enableFatigue''' enable |SYNTAX=
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|s1= unit [[enableFatigue]] enable
  
|p1= unit: [[Object]] |PARAMETER1=
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|p1= unit: [[Object]]
  
|p2= enable: [[Boolean]] |PARAMETER2=
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|p2= enable: [[Boolean]]
  
| [[Nothing]] |RETURNVALUE=
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|r1= [[Nothing]]
  
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|x1= <sqf>player enableFatigue false;</sqf>
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|x2= <sqf>{ _x enableFatigue false; } forEach (units group player);</sqf>
  
|x1= <code>[[player]] [[enableFatigue]] [[false]];</code>|EXAMPLE1=
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|seealso= [[getFatigue]] [[setFatigue]]
|x2= <code>{ _x [[enableFatigue]] [[false]]; } [[forEach]] ([[units]] [[group]] [[player]]);</code>|EXAMPLE2=
 
 
 
____________________________________________________________________________________________
 
 
 
| [[getFatigue]], [[setFatigue]] |SEEALSO=
 
 
 
|  |MPBEHAVIOUR=
 
____________________________________________________________________________________________
 
 
}}
 
}}
  
<h3 style='display:none'>Notes</h3>
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<dl class="command_description">
<dl class='command_description'>
 
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<dt></dt>
</dl>
 
 
 
<h3 style='display:none'>Bottom Section</h3>
 
{{GameCategory|arma3|New_Scripting_Commands_List}}
 
{{GameCategory|arma3|Scripting Commands}}
 
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
 
 
 
<!-- CONTINUE Notes -->
 
<dl class="command_description">
 
 
<dd class="notedate">Posted on March 24, 2015 - 16:30 (UTC)</dd>
 
<dd class="notedate">Posted on March 24, 2015 - 16:30 (UTC)</dd>
 
<dt class="note">[[User:Harmdhast|Harmdhast]]</dt>
 
<dt class="note">[[User:Harmdhast|Harmdhast]]</dt>
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When the player dies enableFatigue is set to true after the respawn
 
When the player dies enableFatigue is set to true after the respawn
 
</dd>
 
</dd>
</dl>
 
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<dt><dt>
<dl class="command_description">
 
 
<dd class="notedate">Posted on January 27, 2016 - 19:17 (UTC)</dd>
 
<dd class="notedate">Posted on January 27, 2016 - 19:17 (UTC)</dd>
 
<dt class="note">[[User:Pierre MGI|Pierre MGI]]</dt>
 
<dt class="note">[[User:Pierre MGI|Pierre MGI]]</dt>
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To precise the note of Harmdhast, this command is not persistent (after respawn). So, in MP, you'll have to enableFatigue false, also in onPlayerRespawn.sqf or through the MP eventHandler  MPRespawn.
 
To precise the note of Harmdhast, this command is not persistent (after respawn). So, in MP, you'll have to enableFatigue false, also in onPlayerRespawn.sqf or through the MP eventHandler  MPRespawn.
 
</dd>
 
</dd>
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</dl>
 
</dl>
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Latest revision as of 10:22, 13 May 2022

Hover & click on the images for description

Description

Description:
Enables/Disables the person's fatigue.
Groups:
Stamina System

Syntax

Syntax:
unit enableFatigue enable
Parameters:
unit: Object
enable: Boolean
Return Value:
Nothing

Examples

Example 1:
Example 2:

Additional Information

See also:
getFatigue setFatigue

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on March 24, 2015 - 16:30 (UTC)
Harmdhast
When the player dies enableFatigue is set to true after the respawn
Posted on January 27, 2016 - 19:17 (UTC)
Pierre MGI
To precise the note of Harmdhast, this command is not persistent (after respawn). So, in MP, you'll have to enableFatigue false, also in onPlayerRespawn.sqf or through the MP eventHandler MPRespawn.