Difference between revisions of "enableFatigue"
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Lou Montana (talk | contribs) m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>") |
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{{RV|type=command | {{RV|type=command | ||
− | | arma3 | + | |game1= arma3 |
− | |0.50 | + | |version1= 0.50 |
|arg= local | |arg= local | ||
|eff= global | |eff= global | ||
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|gr1= Stamina System | |gr1= Stamina System | ||
− | | Enables/Disables the person's fatigue. | + | |descr= Enables/Disables the person's fatigue. |
− | | unit | + | |s1= unit [[enableFatigue]] enable |
|p1= unit: [[Object]] | |p1= unit: [[Object]] | ||
Line 16: | Line 16: | ||
|p2= enable: [[Boolean]] | |p2= enable: [[Boolean]] | ||
− | | [[Nothing]] | + | |r1= [[Nothing]] |
− | |x1= < | + | |x1= <sqf>player enableFatigue false;</sqf> |
− | |x2= < | + | |x2= <sqf>{ _x enableFatigue false; } forEach (units group player);</sqf> |
− | |seealso= [[getFatigue]] | + | |seealso= [[getFatigue]] [[setFatigue]] |
}} | }} | ||
− | |||
<dl class="command_description"> | <dl class="command_description"> | ||
+ | |||
+ | <dt></dt> | ||
<dd class="notedate">Posted on March 24, 2015 - 16:30 (UTC)</dd> | <dd class="notedate">Posted on March 24, 2015 - 16:30 (UTC)</dd> | ||
<dt class="note">[[User:Harmdhast|Harmdhast]]</dt> | <dt class="note">[[User:Harmdhast|Harmdhast]]</dt> | ||
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</dd> | </dd> | ||
+ | <dt><dt> | ||
<dd class="notedate">Posted on January 27, 2016 - 19:17 (UTC)</dd> | <dd class="notedate">Posted on January 27, 2016 - 19:17 (UTC)</dd> | ||
<dt class="note">[[User:Pierre MGI|Pierre MGI]]</dt> | <dt class="note">[[User:Pierre MGI|Pierre MGI]]</dt> | ||
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To precise the note of Harmdhast, this command is not persistent (after respawn). So, in MP, you'll have to enableFatigue false, also in onPlayerRespawn.sqf or through the MP eventHandler MPRespawn. | To precise the note of Harmdhast, this command is not persistent (after respawn). So, in MP, you'll have to enableFatigue false, also in onPlayerRespawn.sqf or through the MP eventHandler MPRespawn. | ||
</dd> | </dd> | ||
+ | |||
</dl> | </dl> | ||
− |
Revision as of 11:22, 13 May 2022
Description
- Description:
- Enables/Disables the person's fatigue.
- Groups:
- Stamina System
Syntax
- Syntax:
- unit enableFatigue enable
- Parameters:
- unit: Object
- enable: Boolean
- Return Value:
- Nothing
Examples
- Example 1:
- Example 2:
Additional Information
- See also:
- getFatigue setFatigue
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
- Posted on March 24, 2015 - 16:30 (UTC)
- Harmdhast
- When the player dies enableFatigue is set to true after the respawn
- Posted on January 27, 2016 - 19:17 (UTC)
- Pierre MGI
- To precise the note of Harmdhast, this command is not persistent (after respawn). So, in MP, you'll have to enableFatigue false, also in onPlayerRespawn.sqf or through the MP eventHandler MPRespawn.