enableSimulationGlobal: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments( \("local" or "global"\))?|Effects|Multiplayer Effects( \("local" or "global"\))?|Multiplayer Exe...)
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{{Command|Comments=
{{Command


| arma3 |Game name=
| arma3


|1.12|Game version=
|1.12


|arg= global |Multiplayer Arguments=
|arg= global


|eff= global |Multiplayer Effects=
|eff= global


|serverExec= server |Exec=
|serverExec= server |Exec=


|gr1= Object Manipulation |GROUP1=
|gr1= Object Manipulation


| MP command. Enable or disable simulation for given entity, globally. Call this only from the server. Has the same effect as [[enableSimulation]] when used in SP. |DESCRIPTION=
| MP command. Enable or disable simulation for given entity, globally. Call this only from the server. Has the same effect as [[enableSimulation]] when used in SP.


| entity [[enableSimulationGlobal]] enable |SYNTAX=
| entity [[enableSimulationGlobal]] enable


|p1= entity: [[Object]] |PARAMETER1=
|p1= entity: [[Object]]


|p2= enable: [[Boolean]] |PARAMETER2=
|p2= enable: [[Boolean]]


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]




|x1= <code>_myObject [[enableSimulationGlobal]] false;</code>|EXAMPLE1=
|x1= <code>_myObject [[enableSimulationGlobal]] false;</code>


|x2= <code>[_object, [[false]]] [[remoteExec]] ["enableSimulationGlobal", 2];</code>|EXAMPLE2=
|x2= <code>[_object, [[false]]] [[remoteExec]] ["enableSimulationGlobal", 2];</code>


| [[enableSimulation]], [[simulationEnabled]], [[enableDynamicSimulationSystem]], [[dynamicSimulationSystemEnabled]], [[enableDynamicSimulation]], [[dynamicSimulationEnabled]], [[setDynamicSimulationDistance]], [[dynamicSimulationDistance]], [[setDynamicSimulationDistanceCoef]], [[dynamicSimulationDistanceCoef]], [[triggerDynamicSimulation]], [[canTriggerDynamicSimulation]] |SEEALSO=
| [[enableSimulation]], [[simulationEnabled]], [[enableDynamicSimulationSystem]], [[dynamicSimulationSystemEnabled]], [[enableDynamicSimulation]], [[dynamicSimulationEnabled]], [[setDynamicSimulationDistance]], [[dynamicSimulationDistance]], [[setDynamicSimulationDistanceCoef]], [[dynamicSimulationDistanceCoef]], [[triggerDynamicSimulation]], [[canTriggerDynamicSimulation]]


| |MPBEHAVIOUR=
| |MPBEHAVIOUR=

Revision as of 01:37, 18 January 2021

Hover & click on the images for description

Description

Description:
MP command. Enable or disable simulation for given entity, globally. Call this only from the server. Has the same effect as enableSimulation when used in SP.
Groups:
Object Manipulation

Syntax

Syntax:
entity enableSimulationGlobal enable
Parameters:
entity: Object
enable: Boolean
Return Value:
Nothing

Examples

Example 1:
_myObject enableSimulationGlobal false;
Example 2:
[_object, false] remoteExec ["enableSimulationGlobal", 2];

Additional Information

See also:
enableSimulationsimulationEnabledenableDynamicSimulationSystemdynamicSimulationSystemEnabledenableDynamicSimulationdynamicSimulationEnabledsetDynamicSimulationDistancedynamicSimulationDistancesetDynamicSimulationDistanceCoefdynamicSimulationDistanceCoeftriggerDynamicSimulationcanTriggerDynamicSimulation

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on October 21, 2014 - 15:33 (UTC)
Killzone Kid
Units that have been previously subjected to enableSimulation false; or enableSimulationGlobal false; may stay unrecognised for a long time even after simulation was re-enabled, returning objNull as cursorTarget. Force revealing units with reveal command usually solves the problem. For example: {player reveal _x} forEach allUnits;