enableSimulationGlobal: Difference between revisions

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m (Text replacement - "{{Command " to "{{RV|type=command ")
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|eff= global
|eff= global


|serverExec= server |Exec=
|serverExec= server


|gr1= Object Manipulation
|gr1= Object Manipulation

Revision as of 19:54, 29 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Object Manipulation

Syntax

Syntax:
Syntax needed
Parameters:
entity: Object
enable: Boolean
Return Value:
Return value needed

Examples

Example 1:
_myObject enableSimulationGlobal false;
Example 2:
[_object, false] remoteExec ["enableSimulationGlobal", 2];

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on October 21, 2014 - 15:33 (UTC)
Killzone Kid
Units that have been previously subjected to enableSimulation false; or enableSimulationGlobal false; may stay unrecognised for a long time even after simulation was re-enabled, returning objNull as cursorTarget. Force revealing units with reveal command usually solves the problem. For example: {player reveal _x} forEach allUnits;