enableSimulationGlobal: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 $2")
m (Text replacement - "\|seealso= *\[\[([^ ]+)\]\], \[\[([^ ]+)\]\]" to "|seealso= $1 ")
Line 28: Line 28:
|x2= <code>[_object, [[false]]] [[remoteExec]] ["enableSimulationGlobal", 2];</code>
|x2= <code>[_object, [[false]]] [[remoteExec]] ["enableSimulationGlobal", 2];</code>


|seealso= [[enableSimulation]] [[simulationEnabled]] [[enableDynamicSimulationSystem]], [[dynamicSimulationSystemEnabled]], [[enableDynamicSimulation]], [[dynamicSimulationEnabled]], [[setDynamicSimulationDistance]], [[dynamicSimulationDistance]], [[setDynamicSimulationDistanceCoef]], [[dynamicSimulationDistanceCoef]], [[triggerDynamicSimulation]], [[canTriggerDynamicSimulation]]
|seealso= [[enableSimulation]] [[simulationEnabled]] [[enableDynamicSimulationSystem]] [[dynamicSimulationSystemEnabled]], [[enableDynamicSimulation]], [[dynamicSimulationEnabled]], [[setDynamicSimulationDistance]], [[dynamicSimulationDistance]], [[setDynamicSimulationDistanceCoef]], [[dynamicSimulationDistanceCoef]], [[triggerDynamicSimulation]], [[canTriggerDynamicSimulation]]
}}
}}



Revision as of 16:53, 20 January 2022

Hover & click on the images for description

Description

Description:
Enable or disable simulation for given entity, globally. Has the same effect as enableSimulation when used in singleplayer.
Multiplayer:
Since Arma 3 logo black.png2.06 the command can also be executed client-side, with a local argument.
Groups:
Object Manipulation

Syntax

Syntax:
entity enableSimulationGlobal enable
Parameters:
entity: Object
enable: Boolean
Return Value:
Nothing

Examples

Example 1:
_myObject enableSimulationGlobal false;
Example 2:
[_object, false] remoteExec ["enableSimulationGlobal", 2];

Additional Information

See also:
enableSimulation simulationEnabled enableDynamicSimulationSystem dynamicSimulationSystemEnabledenableDynamicSimulationdynamicSimulationEnabledsetDynamicSimulationDistancedynamicSimulationDistancesetDynamicSimulationDistanceCoefdynamicSimulationDistanceCoeftriggerDynamicSimulationcanTriggerDynamicSimulation

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note


Posted on October 21, 2014 - 15:33 (UTC)
Killzone Kid
Units that have been previously subjected to enableSimulation false or enableSimulationGlobal false may stay unrecognised for a long time even after simulation was re-enabled, returning objNull as cursorTarget. Force revealing units with reveal command usually solves the problem. For example: player reveal previouslySimDisabledUnit;