enableSimulationGlobal: Difference between revisions

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{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma3 |= Game name
|game1= arma3
|version1= 1.12


|1.12|= Game version
|arg= global


|arg= global |= Effects in MP
|eff= global


|eff= global |= Effects in MP
|serverExec= server


|exec= server|= Exec
|gr1= Object Manipulation
____________________________________________________________________________________________


| MP command. Enable or disable simulation for given entity, globally. Call this only from the server. Has the same effect as [[enableSimulation]] when used in SP.|= Description
|descr= Enable or disable simulation for given entity, globally. Has the same effect as [[enableSimulation]] when used in singleplayer.
____________________________________________________________________________________________


| entity '''enableSimulationGlobal''' enable |= Syntax
|mp= {{Feature|informative|Since {{GVI|arma3|2.06}} the command can also be executed client-side, with a [[Multiplayer_Scripting#Locality|local]] argument.}}


|p1= entity: [[Object]] |= Parameter1
|s1= entity [[enableSimulationGlobal]] enable
|p2=  enable: [[Boolean]] |= Parameter2


| [[Nothing]] |= RETURNVALUE
|p1= entity: [[Object]]


|p2= enable: [[Boolean]]


|x1= <code>_myObject [[enableSimulationGlobal]] false;</code>|= EXAMPLE1
|r1= [[Nothing]]
|x2= <code>[_object, [[false]]] [[remoteExec]] ["enableSimulationGlobal",2];</code>|= EXAMPLE1


____________________________________________________________________________________________
|x1= <sqf>_myObject enableSimulationGlobal false;</sqf>


| [[enableSimulation]], [[simulationEnabled]], [[enableDynamicSimulationSystem]], [[dynamicSimulationSystemEnabled]], [[enableDynamicSimulation]], [[dynamicSimulationEnabled]], [[setDynamicSimulationDistance]], [[dynamicSimulationDistance]], [[setDynamicSimulationDistanceCoef]], [[dynamicSimulationDistanceCoef]], [[triggerDynamicSimulation]], [[canTriggerDynamicSimulation]] |= SEEALSO
|x2= <sqf>[_object, false] remoteExec ["enableSimulationGlobal", 2];</sqf>


| |= MPBEHAVIOUR
|seealso= [[enableSimulation]] [[simulationEnabled]] [[enableDynamicSimulationSystem]] [[dynamicSimulationSystemEnabled]] [[enableDynamicSimulation]] [[dynamicSimulationEnabled]] [[setDynamicSimulationDistance]] [[dynamicSimulationDistance]] [[setDynamicSimulationDistanceCoef]] [[dynamicSimulationDistanceCoef]] [[triggerDynamicSimulation]] [[canTriggerDynamicSimulation]]
____________________________________________________________________________________________
}}
}}


<h3 style='display:none'>Notes</h3>
{{Note
<dl class='command_description'>
|user= Killzone_Kid
<!-- Note Section BEGIN -->
|timestamp= 20141021153300
 
|text= Units that have been previously subjected to <sqf inline>enableSimulation false</sqf> or <sqf inline>enableSimulationGlobal false</sqf> may stay unrecognised for a long time even after simulation was re-enabled, returning [[objNull]] as [[cursorTarget]]. Force revealing units with [[reveal]] command usually solves the problem. For example:
<!-- Note Section END -->
<sqf>player reveal previouslySimDisabledUnit;</sqf>
</dl>
}}
 
<h3 style='display:none'>Bottom Section</h3>
[[Category:Arma_3:_New_Scripting_Commands_List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
 
<!-- CONTINUE Notes -->
<dl class="command_description">
<dd class="notedate">Posted on October 21, 2014 - 15:33 (UTC)</dd>
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
<dd class="note">
Units that have been previously subjected to [[enableSimulation]] false; or [[enableSimulationGlobal]] false; may stay unrecognised for a long time even after simulation was re-enabled, returning [[objNull]] as [[cursorTarget]]. Force revealing units with [[reveal]] command usually solves the problem. For example: <code>{[[player]] [[reveal]] _x} [[forEach]] [[allUnits]];</code>
</dd>
</dl>
<!-- DISCONTINUE Notes -->

Latest revision as of 18:01, 25 July 2022

Hover & click on the images for description

Description

Description:
Enable or disable simulation for given entity, globally. Has the same effect as enableSimulation when used in singleplayer.
Multiplayer:
Since Arma 3 logo black.png2.06 the command can also be executed client-side, with a local argument.
Groups:
Object Manipulation

Syntax

Syntax:
entity enableSimulationGlobal enable
Parameters:
entity: Object
enable: Boolean
Return Value:
Nothing

Examples

Example 1:
_myObject enableSimulationGlobal false;
Example 2:
[_object, false] remoteExec ["enableSimulationGlobal", 2];

Additional Information

See also:
enableSimulation simulationEnabled enableDynamicSimulationSystem dynamicSimulationSystemEnabled enableDynamicSimulation dynamicSimulationEnabled setDynamicSimulationDistance dynamicSimulationDistance setDynamicSimulationDistanceCoef dynamicSimulationDistanceCoef triggerDynamicSimulation canTriggerDynamicSimulation

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Killzone_Kid - c
Posted on Oct 21, 2014 - 15:33 (UTC)
Units that have been previously subjected to enableSimulation false or enableSimulationGlobal false may stay unrecognised for a long time even after simulation was re-enabled, returning objNull as cursorTarget. Force revealing units with reveal command usually solves the problem. For example:
player reveal previouslySimDisabledUnit;