engineOn: Difference between revisions

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m (Text replacement - "<dd class="note">([^}]*)<code>([^<]*)<\/code>" to "<dd class="note">$1<sqf>$2</sqf>")
m (Some wiki formatting)
 
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|mp= Executed on a remote vehicle this command may turn the engine on but then it will get turned off by itself after a short while.
|mp= Executed on a remote vehicle this command may turn the engine on but then it will get turned off by itself after a short while.


|s1= vehicle [[engineOn]] state
|s1= vehicle [[engineOn]] state


|p1= vehicle: [[Object]]
|p1= vehicle: [[Object]]
Line 42: Line 42:
|x1= <sqf>if (!isEngineOn _jeep) then { _jeep engineOn true; };</sqf>
|x1= <sqf>if (!isEngineOn _jeep) then { _jeep engineOn true; };</sqf>


|x2= <sqf>waitUntil { player == driver _jeep; };
|x2= <sqf>
vehicle player engineOn true;</sqf>
waitUntil { player == driver _jeep; };
vehicle player engineOn true;
</sqf>


|seealso= [[isEngineOn]]
|seealso= [[isEngineOn]]
}}
}}


<dl class="command_description">
{{Note
 
|user= Benargee
<dt></dt>
|timestamp= 20140825222700
<dd class="notedate">Posted on August 25, 2014 - 22:27 (EST)</dd>
|text= To switch engine off can also use [[setFuel]] and [[fuel]]:
<dt class="note">[[User:Benargee|Benargee]]</dt>
<sqf>
<dd class="note">
private "_gas";
To switch engine off can also use [[setFuel]] and [[fuel]]:
<sqf>private "_gas";
_gas = fuel heli;
_gas = fuel heli;
heli setFuel 0;
heli setFuel 0;
sleep 0.01;
sleep 0.01;
heli setFuel _gas;</sqf>
heli setFuel _gas;
</sqf>
Also sets helicopter fuel back to original quantity. Works on every other vehicle.
Also sets helicopter fuel back to original quantity. Works on every other vehicle.
 
}}
</dl>

Latest revision as of 03:12, 10 February 2023

Hover & click on the images for description

Description

Description:
Activates and deactivates the engine of a vehicle.
Multiplayer:
Executed on a remote vehicle this command may turn the engine on but then it will get turned off by itself after a short while.
Groups:
Object Manipulation

Syntax

Syntax:
vehicle engineOn state
Parameters:
vehicle: Object
state: Boolean - true to turn the engine on, false to turn it off
Return Value:
Nothing

Examples

Example 1:
if (!isEngineOn _jeep) then { _jeep engineOn true; };
Example 2:
waitUntil { player == driver _jeep; }; vehicle player engineOn true;

Additional Information

See also:
isEngineOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Benargee - c
Posted on Aug 25, 2014 - 22:27 (UTC)
To switch engine off can also use setFuel and fuel:
private "_gas"; _gas = fuel heli; heli setFuel 0; sleep 0.01; heli setFuel _gas;
Also sets helicopter fuel back to original quantity. Works on every other vehicle.