Difference between revisions of "execFSM"
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Killzone Kid (talk | contribs) (_thisFSM) |
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|p2= filename: [[String]] |= Parameter 2 | |p2= filename: [[String]] |= Parameter 2 | ||
− | | [[Number]] - FSM handle |= Return value | + | | [[Number]] - FSM handle, can be used to determine (via [[completedFSM]]) when the execed FSM has finished. In Arma 3, the handle is also available inside the FSM in '''_thisFSM''' variable. |= Return value |
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Revision as of 15:30, 22 December 2015
Hover & click on the images for descriptions
Description
- Description:
-
Execute the scripted FSM. The FSM file is first searched in the mission folder, then in the campaign scripts folder and finally in the global scripts folder.
Argument(s) (if any) is/are passed as _this to the FSM.
Returns the FSM handle or 0 when failed.
Syntax
- Syntax:
- argument(s) execFSM filename
- Parameters:
- argument(s): Any Value(s) - Optional. Argument(s) accessible as _this in the FSM
- filename: String
- Return Value:
- Number - FSM handle, can be used to determine (via completedFSM) when the execed FSM has finished. In Arma 3, the handle is also available inside the FSM in _thisFSM variable.
Examples
- Example 1:
-
_id = player execFSM "test.fsm";
- Example 2:
-
_handle = [_a, _b, _c] execFSM "test.fsm";
- Example 3:
-
_handle = execFSM "test.fsm";
Additional Information
- See also:
- FSMFSM Editor ManualexecVMcallspawnexeccommandFSMcompletedFSMdoFSMgetFSMVariablesetFSMVariable
- Groups:
- Uncategorised
Notes
Notes
Bottom Section
Categories:
- Pages using duplicate arguments in template calls
- Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: New Scripting Commands
- Command Group: Uncategorised
- Introduced with Arma 2 version 1.00
- ArmA 2: New Scripting Commands List
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters