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- Execute the scripted FSM. The FSM file is first searched in the mission folder, then in the campaign scripts folder and finally in the global scripts folder. Returns the FSM handler or 0 when failed.
- Script = argument execFSM filename
- argument: Any Value(s)
- filename: String
- Return Value:
- Script - script handle, which can be used to determine (via scriptDone) when the called FSM has finished.
- Example 1:
_handle = player execFSM "test.fsm";
- See also: