eyeDirection: Difference between revisions

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<dt class="note">'''[[User:Killzone Kid|Killzone Kid]]'''</dt>
<dt class="note">'''[[User:Killzone Kid|Killzone Kid]]'''</dt>
<dd class="note">
<dd class="note">
This command should have really be named headDirection instead of [[eyeDirection]] as one could mistakenly think that eyes direction of your avatar correspond to the direction of the centre of your screen. '''In fact the direction returned by [[eyeDirection]] is avatar's head direction relative to the torso'''. Play with the script in example 1 to find out limitations. If you need centre of screen direction, use [[positionCameraToWorld]] instead.
This command should have really been named ''headDirection'' instead of [[eyeDirection]] as one could mistakenly think that eyes direction of your avatar correspond to the direction of the centre of your screen. '''In fact the direction returned by [[eyeDirection]] is avatar's head direction relative to the torso'''. Play with the script in example 1 to find out limitations. If you need centre of screen direction, use [[positionCameraToWorld]] instead.
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Revision as of 21:11, 26 May 2014

Hover & click on the images for description

Description

Description:
Returns the direction object is watching (eyes, or a vehicle primary observer).
Groups:
Uncategorised

Syntax

Syntax:
eyeDirection unit
Parameters:
unit: Object
Return Value:
Array

Examples

Example 1:
can = "Land_Can_V3_F" createVehicle position player; onEachFrame { can setPosASL [ (eyePos player select 0) + (eyeDirection player select 0), (eyePos player select 1) + (eyeDirection player select 1), (eyePos player select 2) + (eyeDirection player select 2) ] }

Additional Information

See also:
positionCameraToWorld

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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Posted on May 26, 2014 - 19:10 (UTC)
Killzone Kid
This command should have really been named headDirection instead of eyeDirection as one could mistakenly think that eyes direction of your avatar correspond to the direction of the centre of your screen. In fact the direction returned by eyeDirection is avatar's head direction relative to the torso. Play with the script in example 1 to find out limitations. If you need centre of screen direction, use positionCameraToWorld instead.