Difference between revisions of "findDisplay"

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(expanded note)
(findDisplay 46, dedi checks)
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| Find display by its IDD (which is defined in the description.ext or config).<br>
 
| Find display by its IDD (which is defined in the description.ext or config).<br>
If the specified display can't be found "No display" is returned (which can be tested with the [[isNull]] command.) |= Description
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If the specified display can't be found [[displayNull]] ("No display") is returned, (which can be tested with the [[isNull]] command.)
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The primary display uses IDD 46. (eg: findDisplay 46). This will return [[displayNull]] on a dedicated server (so be sure to check [[isDedicated]] if using this in a [[waitUntil]] condition). |= Description
 
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| [[displayCtrl]] |= See also
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| [[displayCtrl]], [[isNull]] |= See also
  
 
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Revision as of 02:56, 1 December 2009

Introduced with Armed Assault version 1.001.00
Hover & click on the images for descriptions

Description

Description:
Find display by its IDD (which is defined in the description.ext or config).
If the specified display can't be found displayNull ("No display") is returned, (which can be tested with the isNull command.) The primary display uses IDD 46. (eg: findDisplay 46). This will return displayNull on a dedicated server (so be sure to check isDedicated if using this in a waitUntil condition).

Syntax

Syntax:
Display = findDisplay idd
Parameters:
idd: Number
Return Value:
Display

Examples

Example 1:
_display = findDisplay 1

Additional Information

See also:
displayCtrlisNull
Groups:
Uncategorised

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes

Posted on 15 June 2008
Kronzky
findDisplay does not find displays defined under RscTitles (even when they are visible).
To access those types of displays, either assign the resource to a global variable, or pass its this value to a script, during the onLoad event: e.g.
class RscTitles {
  class MyRsc {
     onLoad = "myDisplay = (_this select 0)"; // or
     // onLoad = "_this execVM 'myDialog.sqf'";
     ...

You can then use the stored value as you would for regular dialogs, e.g.(myDisplay displayCtrl 1111) ctrlSetText "hello there");

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