Difference between revisions of "fire"

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(changed weapons link from OFP to category page)
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<dd class="notedate">Posted on August 17, 2006 - 08:18</dd>
 
<dd class="notedate">Posted on August 17, 2006 - 08:18</dd>
 
<dt class="note">'''[[User:Str|Str]]'''</dt><dd class="note">Sometimes AI won't shoot when you use this command. It can be fixed by placing [[selectWeapon]] command before it.</dd>
 
<dt class="note">'''[[User:Str|Str]]'''</dt><dd class="note">Sometimes AI won't shoot when you use this command. It can be fixed by placing [[selectWeapon]] command before it.</dd>
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<dd class="notedate">Posted on January 14, 2007 - 13:05</dd>
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<dt class="note">'''[[User:Ceeeb|Ceeeb]]'''</dt><dd class="note">To place satchels and mines, a unit fires the weapon "put".</dd>
 
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Revision as of 04:43, 14 January 2007

Hover & click on the images for description

Description

Description:
Forces a unit to fire the given weapon.
Groups:
Uncategorised

Syntax

Syntax:
unit fire weapon
Parameters:
unit: Object - unit that's supposed to fire
weapon: String - name of the weapon to be fired
Return Value:
Nothing

Alternative Syntax

Syntax:
unit fire array
Parameters:
unit: Object
array: Array - in format [muzzle, mode, magazine] or [muzzle, mode].
Return Value:
Nothing

Examples

Example 1:
soldier fire "M16"
Example 2:
soldier fire ["throw","SmokeShell","SmokeShell"]

Additional Information

See also:
Category:Weapons
doFirecommandFire

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 17, 2006 - 08:18
Str
Sometimes AI won't shoot when you use this command. It can be fixed by placing selectWeapon command before it.
Posted on January 14, 2007 - 13:05
Ceeeb
To place satchels and mines, a unit fires the weapon "put".

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