Difference between revisions of "fire"
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<dd class="notedate">Posted on August 17, 2006 - 08:18</dd> | <dd class="notedate">Posted on August 17, 2006 - 08:18</dd> | ||
<dt class="note">'''[[User:Str|Str]]'''</dt><dd class="note">Sometimes AI won't shoot when you use this command. It can be fixed by placing [[selectWeapon]] command before it.</dd> | <dt class="note">'''[[User:Str|Str]]'''</dt><dd class="note">Sometimes AI won't shoot when you use this command. It can be fixed by placing [[selectWeapon]] command before it.</dd> | ||
+ | <dd class="notedate">Posted on January 14, 2007 - 13:05</dd> | ||
+ | <dt class="note">'''[[User:Ceeeb|Ceeeb]]'''</dt><dd class="note">To place satchels and mines, a unit fires the weapon "put".</dd> | ||
<!-- Note Section END --> | <!-- Note Section END --> | ||
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</dl> | </dl> | ||
Revision as of 03:43, 14 January 2007
Hover & click on the images for descriptions
Description
- Description:
- Forces a unit to fire the given weapon.
Syntax
- Syntax:
- unit fire weapon
- Parameters:
- unit: Object - unit that's supposed to fire
- weapon: String - name of the weapon to be fired
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- unit fire array
- Parameters:
- unit: Object
- array: Array - in format [muzzle, mode, magazine] or [muzzle, mode].
- Return Value:
- Nothing
Examples
- Example 1:
-
soldier fire "M16"
- Example 2:
-
soldier fire ["throw","SmokeShell","SmokeShell"]
Additional Information
- See also:
- Category:Weapons
doFirecommandFire - Groups:
- Uncategorised
Notes
Notes
- Posted on August 17, 2006 - 08:18
- Str
- Sometimes AI won't shoot when you use this command. It can be fixed by placing selectWeapon command before it.
- Posted on January 14, 2007 - 13:05
- Ceeeb
- To place satchels and mines, a unit fires the weapon "put".
Bottom Section
Categories:
- Pages using duplicate arguments in template calls
- Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Operation Flashpoint: New Scripting Commands
- Command Group: Uncategorised
- Introduced with Operation Flashpoint version 1.00
- Commands utilizing global arguments
- Commands with global effects
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA