fire
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Hover & click on the images for descriptions
Description
- Description:
- Forces a unit to fire the given weapon.
Syntax
- Syntax:
- unit fire weapon
- Parameters:
- unit: Object - unit that's supposed to fire
- weapon: String - name of the weapon to be fired
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- unit fire array
- Parameters:
- unit: Object
- array: Array - in format [muzzle, mode, magazine] or [muzzle, mode].
- Return Value:
- Nothing
Examples
- Example 1:
-
soldier fire "M16"
- Example 2:
-
soldier fire ["throw","SmokeShell","SmokeShell"]
Additional Information
- See also:
- Category:Weapons
doFirecommandFire - Groups:
- Uncategorised
Notes
Notes
- Posted on August 17, 2006 - 08:18
- Str
- Sometimes AI won't shoot when you use this command. It can be fixed by placing selectWeapon command before it.
- Posted on January 14, 2007 - 13:05
- Ceeeb
- In OFP v1.96, satchels and mines are placed by firing the weapon "put". In AA 1.02 command is not worky with weapons in the secondary turrets (like "DSHKM" in t72)
Bottom Section
Categories:
- Pages using duplicate arguments in template calls
- Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Resistance: Scripting Commands
- Command Group: Uncategorised
- Introduced with Operation Flashpoint version 1.00
- Commands utilizing global arguments
- Commands with global effects
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA