fleeing: Difference between revisions

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<dl class="command_description">
<dd class="notedate">Posted on December 31, 2019 - 08:56 (UTC)</dd>
<dt class="note">[[User:.kju|.kju]]</dt>
<dd class="note">
Fleeing units in [[combatMode]] red, will be set to yellow when fleeing to avoid engaging enemies while doing so.
The group leader will be set to green, to avoid giving engage or fire orders, unless in [[combatMode]] blue already.
Finally [[speedMode]] is set to full.
<br><br>
When reaching their flee point/destination, they will change to [[combatMode]] yellow and [[speedMode]] normal.
</dd>
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Revision as of 10:56, 31 December 2019

Hover & click on the images for description

Description

Description:
Checks if a unit is fleeing.
Groups:
Uncategorised

Syntax

Syntax:
Boolean = fleeing unitName
Parameters:
unitName: Object
Return Value:
Boolean - Returns true if a unit is fleeing, false if not. Dead or empty units return false.

Examples

Example 1:
? (fleeing _east_unit) : player sideChat "We have won!"

Additional Information

See also:
allowFleeing

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on December 31, 2019 - 08:56 (UTC)
.kju
Fleeing units in combatMode red, will be set to yellow when fleeing to avoid engaging enemies while doing so. The group leader will be set to green, to avoid giving engage or fire orders, unless in combatMode blue already. Finally speedMode is set to full.

When reaching their flee point/destination, they will change to combatMode yellow and speedMode normal.