Difference between revisions of "forceSpeed"

From Bohemia Interactive Community
Jump to navigation Jump to search
m
m (Text replacement - "[[Category:Scripting Commands ArmA|" to "[[Category:Scripting Commands Armed Assault|")
 
(22 intermediate revisions by 12 users not shown)
Line 1: Line 1:
{{Command|= Comments
+
{{Command|Comments=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| arma |= Game name
+
| arma |Game name=
  
|1.00|= Game version
+
|1.00|Game version=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| Force the speed limit on given object (object will never attempt to move faster than given by forceSpeed). Use negative value to return to default behaviour. |= Description
+
| Force the speed limit on given object (object will never attempt to move faster than given by forceSpeed). Use negative value to return to default behaviour. Used unit is m/s. |DESCRIPTION=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
  
| [[Object#Unit|Unit]] '''forceSpeed''' speed |= Syntax
+
| object '''forceSpeed''' speed |SYNTAX=
  
|p1= [[Object#Unit|Unit]] : [[Object#Person|Person]] or [[Object#Vehicle|Vehicle]] |= Parameter 1
+
|p1= object: [[Object]] |PARAMETER1=
  
|p2= speed: [[Number]] |= Parameter 2
+
|p2= speed: [[Number]] (in m/s) |PARAMETER2=
  
| [[Nothing]] |= Return value
+
| [[Nothing]] |RETURNVALUE=
 
____________________________________________________________________________________________
 
____________________________________________________________________________________________
|x1=_helicopter forceSpeed 150  
+
|x1= <code>_helicopter [[forceSpeed]] 150;</code>|=
  
| |= See also
+
| [[forceWalk]], [[isWalking]], [[isForcedWalk]], [[getSpeed]] |SEEALSO=
  
 
}}
 
}}
Line 27: Line 27:
 
<dl class="command_description">
 
<dl class="command_description">
 
<!-- Note Section BEGIN -->
 
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on 17:02, 2 March 2007 (CET)</dd>
+
 
<dt class="note>'''[[User:Donnervogel|Donnervogel]]'''</dt><dd class="note">Setting forceSpeed to -1 will make the unit move according to the group speed mode (often specified by the waypoint) again. Setting forceSpeed to 0 will halt the unit ignoring waypoints or orders.</dd>
+
<dd class="notedate">Posted on 17:02, 2 March 2007 (CET)
 +
<dt class="note>'''[[User:Donnervogel|Donnervogel]]'''<dd class="note">Setting forceSpeed to -1 will make the unit move according to the group speed mode (often specified by the waypoint) again. Setting forceSpeed to 0 will halt the unit ignoring waypoints or orders.
 +
 
 +
<dd class="notedate">Posted on 9 February 2008
 +
<dt class="note>'''[[User:Kronzky|Kronzky]]'''
 +
<dd class="note">Does not seem to do ''anything'' at the current time (V1.08.5163)
 +
 
 +
<dd class="notedate">Posted on 14 December 2011
 +
<dt class="note>'''[[User:Igneous01|Igneous01]]'''
 +
<dd class="note">If a unit (man) has forceSpeed set to anything under jogging (walking only) the unit will refuse to get into vehicles. He will automatically be unassigned from a vehicle everytime he is ordered to get in (via scripts or direct action)
 +
 
 
<!-- Note Section END -->
 
<!-- Note Section END -->
 
</dl>
 
</dl>
Line 34: Line 44:
 
<h3 style="display:none">Bottom Section</h3>
 
<h3 style="display:none">Bottom Section</h3>
 
[[Category:Scripting Commands|FORCESPEED]]
 
[[Category:Scripting Commands|FORCESPEED]]
[[Category:Scripting Commands ArmA|FORCESPEED]]
+
[[Category:Scripting Commands Armed Assault|FORCESPEED]]
 
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]
 
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]
 
[[Category:Command_Group:_Vehicle_Assignment|{{uc:{{PAGENAME}}}}]]
 
[[Category:Command_Group:_Vehicle_Assignment|{{uc:{{PAGENAME}}}}]]
 +
[[Category:Scripting Commands Arma 2|{{uc:{{PAGENAME}}}}]]
 +
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
 +
[[Category:Scripting Commands Take On Helicopters|{{uc:{{PAGENAME}}}}]]
 +
 +
<!-- CONTINUE Notes -->
 +
<dl class="command_description">
 +
<dd class="notedate">Posted on May 1, 2020 - 03:21 (UTC)</dd>
 +
<dt class="note">[[User:TMZulu|TMZulu]]</dt>
 +
<dd class="note">
 +
This command must be executed on the client to which the object/unit is local and will only take effect where the unit is local. If locality changes, the command must be reapplied.
 +
</dd>
 +
</dl>
 +
<!-- DISCONTINUE Notes -->

Latest revision as of 20:03, 3 June 2020

Introduced with Armed Assault version 1.001.00
Hover & click on the images for descriptions

Description

Description:
Force the speed limit on given object (object will never attempt to move faster than given by forceSpeed). Use negative value to return to default behaviour. Used unit is m/s.

Syntax

Syntax:
object forceSpeed speed
Parameters:
object: Object
speed: Number (in m/s)
Return Value:
Nothing

Examples

Example 1:
_helicopter forceSpeed 150;

Additional Information

See also:
forceWalkisWalkingisForcedWalkgetSpeed

Notes

i
Only post proven facts here. Report bugs on the Feedback Tracker and discuss on the Arma Discord or on the Forums.

Notes

Posted on 17:02, 2 March 2007 (CET)
Donnervogel
Setting forceSpeed to -1 will make the unit move according to the group speed mode (often specified by the waypoint) again. Setting forceSpeed to 0 will halt the unit ignoring waypoints or orders.
Posted on 9 February 2008
Kronzky
Does not seem to do anything at the current time (V1.08.5163)
Posted on 14 December 2011
Igneous01
If a unit (man) has forceSpeed set to anything under jogging (walking only) the unit will refuse to get into vehicles. He will automatically be unassigned from a vehicle everytime he is ordered to get in (via scripts or direct action)

Bottom Section

Posted on May 1, 2020 - 03:21 (UTC)
TMZulu
This command must be executed on the client to which the object/unit is local and will only take effect where the unit is local. If locality changes, the command must be reapplied.