Difference between revisions of "forceSpeed"

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(add. ArmA2 classification)
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{{Command|= Comments
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{{RV|type=command
____________________________________________________________________________________________
 
  
| arma |= Game name
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|game1= arma1
 +
|version1= 1.00
  
|1.00|= Game version
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|game2= arma2
____________________________________________________________________________________________
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|version2= 1.00
  
| Force the speed limit on given object (object will never attempt to move faster than given by forceSpeed). Use negative value to return to default behaviour. Used unit is km/h. |= Description
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|game3= arma2oa
____________________________________________________________________________________________
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|version3= 1.50
  
| object '''forceSpeed''' speed |= Syntax
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|game4= tkoh
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|version4= 1.00
  
|p1= object: [[Object]] |= Parameter 1
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|game5= arma3
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|version5= 0.50
  
|p2= speed: [[Number]] (in km/h) |= Parameter 2
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|gr1= Object Manipulation
  
| [[Nothing]] |= Return value
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|descr= Force the speed limit on given object (object will never attempt to move faster than given by forceSpeed). Use negative value to return to default behaviour.
____________________________________________________________________________________________
 
|x1=_helicopter forceSpeed 150
 
  
| |= See also
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|s1= object [[forceSpeed]] speed
  
 +
|p1= object: [[Object]]
 +
 +
|p2= speed: [[Number]] - in metre per second
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 +
|r1= [[Nothing]]
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|x1= <code>_helicopter [[forceSpeed]] 150;</code>
 +
 +
|seealso= [[forceWalk]], [[isWalking]], [[isForcedWalk]], [[getSpeed]]
 
}}
 
}}
  
<h3 style="display:none">Notes</h3>
 
 
<dl class="command_description">
 
<dl class="command_description">
<!-- Note Section BEGIN -->
 
  
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<dt><dt>
 
<dd class="notedate">Posted on 17:02, 2 March 2007 (CET)</dd>
 
<dd class="notedate">Posted on 17:02, 2 March 2007 (CET)</dd>
<dt class="note>'''[[User:Donnervogel|Donnervogel]]'''</dt><dd class="note">Setting forceSpeed to -1 will make the unit move according to the group speed mode (often specified by the waypoint) again. Setting forceSpeed to 0 will halt the unit ignoring waypoints or orders.</dd>
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<dt class="note">[[User:Donnervogel|Donnervogel]]</dt>
 +
<dd class="note">Setting forceSpeed to -1 will make the unit move according to the group speed mode (often specified by the waypoint) again. Setting forceSpeed to 0 will halt the unit ignoring waypoints or orders.</dd>
  
 +
<dt><dt>
 
<dd class="notedate">Posted on 9 February 2008</dd>
 
<dd class="notedate">Posted on 9 February 2008</dd>
<dt class="note>'''[[User:Kronzky|Kronzky]]'''</dt>
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<dt class="note">[[User:Kronzky|Kronzky]]</dt>
 
<dd class="note">Does not seem to do ''anything'' at the current time (V1.08.5163)</dd>
 
<dd class="note">Does not seem to do ''anything'' at the current time (V1.08.5163)</dd>
  
 +
<dt><dt>
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<dd class="notedate">Posted on 14 December 2011</dd>
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<dt class="note">[[User:Igneous01|Igneous01]]</dt>
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<dd class="note">If a unit (man) has forceSpeed set to anything under jogging (walking only) the unit will refuse to get into vehicles. He will automatically be unassigned from a vehicle everytime he is ordered to get in (via scripts or direct action)</dd>
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 +
<dt></dt>
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<dd class="notedate">Posted on May 1, 2020 - 03:21 (UTC)</dd>
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<dt class="note">[[User:TMZulu|TMZulu]]</dt>
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<dd class="note">This command must be executed on the client to which the object/unit is local and will only take effect where the unit is local. If locality changes, the command must be reapplied.</dd>
  
<!-- Note Section END -->
 
 
</dl>
 
</dl>
 
<h3 style="display:none">Bottom Section</h3>
 
[[Category:Scripting Commands|FORCESPEED]]
 
[[Category:Scripting Commands ArmA|FORCESPEED]]
 
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]
 
[[Category:Command_Group:_Vehicle_Assignment|{{uc:{{PAGENAME}}}}]]
 
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
 

Latest revision as of 00:43, 22 June 2021

Hover & click on the images for description

Description

Description:
Force the speed limit on given object (object will never attempt to move faster than given by forceSpeed). Use negative value to return to default behaviour.
Groups:
Object Manipulation

Syntax

Syntax:
object forceSpeed speed
Parameters:
object: Object
speed: Number - in metre per second
Return Value:
Nothing

Examples

Example 1:
_helicopter forceSpeed 150;

Additional Information

See also:
forceWalkisWalkingisForcedWalkgetSpeed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 17:02, 2 March 2007 (CET)
Donnervogel
Setting forceSpeed to -1 will make the unit move according to the group speed mode (often specified by the waypoint) again. Setting forceSpeed to 0 will halt the unit ignoring waypoints or orders.
Posted on 9 February 2008
Kronzky
Does not seem to do anything at the current time (V1.08.5163)
Posted on 14 December 2011
Igneous01
If a unit (man) has forceSpeed set to anything under jogging (walking only) the unit will refuse to get into vehicles. He will automatically be unassigned from a vehicle everytime he is ordered to get in (via scripts or direct action)
Posted on May 1, 2020 - 03:21 (UTC)
TMZulu
This command must be executed on the client to which the object/unit is local and will only take effect where the unit is local. If locality changes, the command must be reapplied.