getMissionConfigValue: Difference between revisions

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(clarified that the attribute should be config property)
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| Returns value of given scenario attribute from the 1st tier. The attribute can be defined on multiple places, the commands checks them in the following order:
| Returns value of the given scenario attribute from the 1st tier. Since only config properties have values, the attribute should be config property. If it is not found or config class is given, the return is [[nil]]. If the attribute defined in multiple places, the command checks them in the following order:
# External ''[[Description.ext]]'' file
# External ''[[Description.ext]]'' file
# [[Eden_Editor:_Scenario_Atttributes|Eden Editor]] scenario attribute
# [[Eden_Editor:_Scenario_Atttributes|Eden Editor]] scenario attribute
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|  
| [[getMissionConfig]], [[missionConfigFile]]|= SEEALSO  
[[getMissionConfig]]
[[missionConfigFile]]
|= SEEALSO  
|  |= MPBEHAVIOUR  
|  |= MPBEHAVIOUR  
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Revision as of 01:00, 13 July 2016

Hover & click on the images for description

Description

Description:
Returns value of the given scenario attribute from the 1st tier. Since only config properties have values, the attribute should be config property. If it is not found or config class is given, the return is nil. If the attribute defined in multiple places, the command checks them in the following order:
  1. External Description.ext file
  2. Eden Editor scenario attribute
So if attribute exists in both places, attribute from description.ext is used. Previously, scenario attributes were extracted from Description.ext using missionConfigFile. That still works, but it ignores attributes set directly in the editor and it should not be used anymore.
Groups:
Uncategorised

Syntax

Syntax:
getMissionConfigValue attribute
Parameters:
attribute: String - attribute name
Return Value:
Number, String or Array, depending on the attribute value type. Nil when the attribute is undefined.

Alternative Syntax

Syntax:
getMissionConfigValue [attribute, defaultValue]
Parameters:
attribute: String - attribute name
defaultValue: Any - value used when the attribute is undefined
Return Value:
Number, String or Array, depending on the attribute value type. Default value when the attribute is undefined.

Examples

Example 1:
_respawnDelay = getMissionConfigValue ["respawnDelay",0] Returns respawn delay value. Replaces the previous approach which would scan only the external Description.ext file, but ignore the value set in the Eden Editor: _respawnDelay = getNumber (missionConfigFile >> "respawnDelay"); // Old approach

Additional Information

See also:
getMissionConfigmissionConfigFile

Notes

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Notes


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