getObjectScale: Difference between revisions

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m (Text replacement - "\|game([0-9]) ?= (.+) \|version([0-9]) ?= (.+) " to "|game$1= $2 |version$3= $4 ")
m (Text replacement - "(\|[pr][0-9]+ *= *[^-\r\n]+) *- *O([a-z])" to "$1 - o$2")
 
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|gr1= Object Manipulation
|gr1= Object Manipulation


|descr= Returns the render scale of the object relative to the original model.
|descr= Returns the render scale of an object relative to the original model.


|s1= [[getObjectScale]] object
|s1= [[getObjectScale]] object


|p1= object: [[Object]] - Object to return scale of. Can also be a [[nearestTerrainObjects|terrain object]]
|p1= object: [[Object]] - object to return scale of. Can also be a [[nearestTerrainObjects|terrain object]].


|r1= [[Number]] - Scale relative to the original model
|r1= [[Number]] - scale relative to the original model


|x1= <code>_scale = [[getObjectScale]] _object;</code>
|x1= <sqf>
private _objectScale = getObjectScale MyObject;
 
if (_objectScale == 1) exitWith { systemChat "Original scale"; };
 
if (_objectScale > 1) then
{
systemChat "Scaled up";
}
else
{
systemChat "Scaled down";
};
</sqf>


|seealso= [[setObjectScale]]
|seealso= [[setObjectScale]]
}}
}}

Latest revision as of 15:42, 8 November 2023

Hover & click on the images for description

Description

Description:
Returns the render scale of an object relative to the original model.
Groups:
Object Manipulation

Syntax

Syntax:
getObjectScale object
Parameters:
object: Object - object to return scale of. Can also be a terrain object.
Return Value:
Number - scale relative to the original model

Examples

Example 1:
private _objectScale = getObjectScale MyObject; if (_objectScale == 1) exitWith { systemChat "Original scale"; }; if (_objectScale > 1) then { systemChat "Scaled up"; } else { systemChat "Scaled down"; };

Additional Information

See also:
setObjectScale

Notes

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