getObjectType: Difference between revisions

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|x2= <code>_objType = [[getObjectType]] [[cursorObject]];</code>
|x2= <code>_objType = [[getObjectType]] [[cursorObject]];</code>


|seealso= [[getObjectFOV]] [[cursorObject]] [[cursorTarget]], [[createSimpleObject]], [[allMissionObjects]], [[setObjectViewDistance]], [[getObjectViewDistance]], [[objectParent]], [[object]]
|seealso= [[getObjectFOV]] [[cursorObject]] [[cursorTarget]] [[createSimpleObject]], [[allMissionObjects]], [[setObjectViewDistance]], [[getObjectViewDistance]], [[objectParent]], [[object]]
}}
}}

Revision as of 17:09, 20 January 2022

Hover & click on the images for description

Description

Description:
Returns object type as a number:
  • 1 - Primary - Normal object placed in Visitor, part of landscape
  • 2 - Network - Road placed in Visitor, part of landscape
  • 4 - Temporary - Temporary object (like tracks)
  • 8 - TypeVehicle - Some entity added by game
  • 16 - TypeTempVehicle - Temporary entity
  • 32 - LandDecal - Land decal
Groups:
Object Manipulation

Syntax

Syntax:
getObjectType object
Parameters:
object: Object
Return Value:
Number - Object type

Examples

Example 1:
_objType = getObjectType player;
Example 2:
_objType = getObjectType cursorObject;

Additional Information

See also:
getObjectFOV cursorObject cursorTarget createSimpleObjectallMissionObjectssetObjectViewDistancegetObjectViewDistanceobjectParentobject

Notes

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