getObjectType: Difference between revisions

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m (Text replacement - "\|x([0-9])= *<code>([^<]*)<\/code>" to "|x$1= <sqf>$2</sqf>")
m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *O([a-z ])" to "$1 - o$2")
 
Line 18: Line 18:
|p1= object: [[Object]]
|p1= object: [[Object]]


|r1= [[Number]] - Object type
|r1= [[Number]] - object type


|x1= <sqf>_objType = getObjectType player;</sqf>
|x1= <sqf>_objType = getObjectType player;</sqf>

Latest revision as of 16:44, 8 November 2023

Hover & click on the images for description

Description

Description:
Returns object type as a number:
  • 1 - Primary - Normal object placed in Visitor, part of landscape
  • 2 - Network - Road placed in Visitor, part of landscape
  • 4 - Temporary - Temporary object (like tracks)
  • 8 - TypeVehicle - Some entity added by game
  • 16 - TypeTempVehicle - Temporary entity
  • 32 - LandDecal - Land decal
Groups:
Object Manipulation

Syntax

Syntax:
getObjectType object
Parameters:
object: Object
Return Value:
Number - object type

Examples

Example 1:
_objType = getObjectType player;
Example 2:
_objType = getObjectType cursorObject;

Additional Information

See also:
allObjects getObjectFOV cursorObject cursorTarget createSimpleObject allMissionObjects setObjectViewDistance getObjectViewDistance objectParent object

Notes

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