getObjectType: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
(example)
m (Text replacement - "(\|[pr][0-9]+ *= *[^- ]*) *- *O([a-z ])" to "$1 - o$2")
 
(47 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma3|= Game name
|game1= arma3
|version1= 1.50


|1.50|= Game version
|gr1= Object Manipulation


____________________________________________________________________________________________
|descr= Returns object type as a number:
 
| Returns object type as a number:
* 1 - Primary - Normal object placed in Visitor, part of landscape
* 1 - Primary - Normal object placed in Visitor, part of landscape
* 2 - Network - Road placed in Visitor, part of landscape
* 2 - Network - Road placed in Visitor, part of landscape
Line 14: Line 12:
* 8 - TypeVehicle - Some entity added by game
* 8 - TypeVehicle - Some entity added by game
* 16 - TypeTempVehicle - Temporary entity
* 16 - TypeTempVehicle - Temporary entity
* 32 - LandDecal - Land decal |= Description
* 32 - LandDecal - Land decal
____________________________________________________________________________________________


| '''getObjectType''' object|= Syntax
|s1= [[getObjectType]] object
| p1= object: [[Object]]


| [[Number]] - Object type|= RETURNVALUE
|p1= object: [[Object]]


|r1= [[Number]] - object type


|x1= <code>_objType = [[getObjectType]] [[player]];</code>|= EXAMPLE1
|x1= <sqf>_objType = getObjectType player;</sqf>
|x2= <code>_objType = [[getObjectType]] [[cursorObject]];</code>|= EXAMPLE2
|x2= <sqf>_objType = getObjectType cursorObject;</sqf>
____________________________________________________________________________________________


| [[cursorObject]], [[cursorTarget]], [[createSimpleObject]], [[allMissionObjects]], [[setObjectViewDistance]], [[setObjectViewDistance]], [[objectParent]], [[object]] |= SEEALSO
|seealso= [[allObjects]] [[getObjectFOV]] [[cursorObject]] [[cursorTarget]] [[createSimpleObject]] [[allMissionObjects]] [[setObjectViewDistance]] [[getObjectViewDistance]] [[objectParent]] [[object]]
 
|  |= MPBEHAVIOUR
____________________________________________________________________________________________
}}
}}
<h3 style='display:none'>Notes</h3>
<dl class='command_description'>
</dl>
<h3 style='display:none'>Bottom Section</h3>
[[Category:Arma 3: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
<!-- DISCONTINUE Notes -->

Latest revision as of 16:44, 8 November 2023

Hover & click on the images for description

Description

Description:
Returns object type as a number:
  • 1 - Primary - Normal object placed in Visitor, part of landscape
  • 2 - Network - Road placed in Visitor, part of landscape
  • 4 - Temporary - Temporary object (like tracks)
  • 8 - TypeVehicle - Some entity added by game
  • 16 - TypeTempVehicle - Temporary entity
  • 32 - LandDecal - Land decal
Groups:
Object Manipulation

Syntax

Syntax:
getObjectType object
Parameters:
object: Object
Return Value:
Number - object type

Examples

Example 1:
_objType = getObjectType player;
Example 2:
_objType = getObjectType cursorObject;

Additional Information

See also:
allObjects getObjectFOV cursorObject cursorTarget createSimpleObject allMissionObjects setObjectViewDistance getObjectViewDistance objectParent object

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note