Difference between revisions of "getPos"

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(Add info about relation to modelToWorld)
m (Private variable)
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The z height returned changes dynamically with the height of waves beneath the object, if the object is located over sea. The z height returned by [[getPosATL]] and [[getPosASL]] does not change like this. This was tested by continuously retrieving the position of a static object, like the cross in the empty/corpses category, placed over sea or land.
 
The z height returned changes dynamically with the height of waves beneath the object, if the object is located over sea. The z height returned by [[getPosATL]] and [[getPosASL]] does not change like this. This was tested by continuously retrieving the position of a static object, like the cross in the empty/corpses category, placed over sea or land.
 
[[getPos]] behaves similar to
 
[[getPos]] behaves similar to
  obj modelToWorld [0.0, 0.0, 0.0]
+
  _obj modelToWorld [0.0, 0.0, 0.0]
 
but it does not give the same result, therefore
 
but it does not give the same result, therefore
  (obj modelToWorld [0.0, 0.0, 0.0]) != (getPos obj).
+
  (_obj modelToWorld [0.0, 0.0, 0.0]) != (getPos _obj).
 
</dd>
 
</dd>
 
<!-- Note Section END -->
 
<!-- Note Section END -->

Revision as of 21:42, 6 February 2011

Introduced with Operation Flashpoint version 1.00
  Arguments of this scripting command don't have to be local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Returns the object position in format Position.

Syntax

Syntax:
Array = getPos object
Parameters:
object: Object; since VBS2 1.24: Location
Return Value:
Array - format Position

Examples

Example 1:
getPos player

Additional Information

Multiplayer:
-
See also:
positiongetPosASLgetPosATLgetMarkerPossetPos

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on 16 Feb, 2007
Dr_Eyeball
getPos obj select 2 might return the vertical position above ground level, but for a stacked object, it returns the vertical position above the object beneath it. The same problem exists for getPosASL. There was a discussion thread in the BIS forums which suggested the use of the command modelToWorld instead to get around this issue where an absolute vertical position is required. ArmA Ver 1.02.
Posted on 14 Dec, 2010
disat
This command returns a PositionAGL. Apparently, Position and PositionAGL are the same thing.
Posted on 6 Feb, 2011
Hduregger
The z height returned changes dynamically with the height of waves beneath the object, if the object is located over sea. The z height returned by getPosATL and getPosASL does not change like this. This was tested by continuously retrieving the position of a static object, like the cross in the empty/corpses category, placed over sea or land. getPos behaves similar to _obj modelToWorld [0.0, 0.0, 0.0] but it does not give the same result, therefore (_obj modelToWorld [0.0, 0.0, 0.0]) != (getPos _obj).

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