Difference between revisions of "getPos"

From Bohemia Interactive Community
Jump to navigation Jump to search
Line 40: Line 40:
 
but it does not give the same result, therefore
 
but it does not give the same result, therefore
 
  (_obj modelToWorld [0.0, 0.0, 0.0]) != (getPos _obj).
 
  (_obj modelToWorld [0.0, 0.0, 0.0]) != (getPos _obj).
 +
 +
<dd class="notedate">Posted on 23 Nov, 2011
 +
<dt class="note">'''[[User:Tankbuster|Tankbuster]]'''<dd class="note">
 +
You can use getPos and setPos on triggers.
  
 
<!-- Note Section END -->
 
<!-- Note Section END -->

Revision as of 14:05, 23 November 2012

Template:Command

Notes

Posted on 16 Feb, 2007
Dr_Eyeball
getPos obj select 2 might return the vertical position above ground level, but for a stacked object, it returns the vertical position above the object beneath it. The same problem exists for getPosASL. There was a discussion thread in the BIS forums which suggested the use of the command modelToWorld instead to get around this issue where an absolute vertical position is required. ArmA Ver 1.02.
Posted on 14 Dec, 2010
disat
This command returns a PositionAGL. Apparently, Position and PositionAGL are the same thing.
Posted on 6 Feb, 2011
Hduregger
The z height returned changes dynamically with the height of waves beneath the object, if the object is located over sea. The z height returned by getPosATL and getPosASL does not change like this. This was tested by continuously retrieving the position of a static object, like the cross in the empty/corpses category, placed over sea or land. getPos behaves similar to _obj modelToWorld [0.0, 0.0, 0.0] but it does not give the same result, therefore (_obj modelToWorld [0.0, 0.0, 0.0]) != (getPos _obj).
Posted on 23 Nov, 2011
Tankbuster
You can use getPos and setPos on triggers.

Bottom Section