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- Returns the object position in format Position. Z value is height over the surface underneath.
- Array = getPos object
- object: Object; since VBS2 1.24: Location
- Return Value:
- Array - format Position
- Example 1:
- Example 2:
//getPos vs. other methods (over sea) diag_log getPos ship; //[2412.01,6036.33,-0.839965] diag_log getPosATL ship; //[2412.01,6036.33,19.4266] diag_log getPosASL ship; //[2412.01,6036.33,-0.920066] diag_log getPosASLW ship; //[2412.01,6036.33,-0.865981] diag_log visiblePosition ship; //[2412.02,6036.33,-0.837952] diag_log visiblePositionASL ship; //[2412.02,6036.33,-0.91798] diag_log position ship; //[2412.01,6036.33,-0.839965]
- Example 3:
//getPos vs. other methods (over land) diag_log getPos car; //[2508.64,5681.47,0.0609589] diag_log getPosATL car; //[2508.64,5681.47,0.0356369] diag_log getPosASL car; //[2508.64,5681.47,71.718] diag_log getPosASLW car; //[2508.64,5681.47,71.718] diag_log visiblePosition car; //[2508.64,5681.47,0.0609512] diag_log visiblePositionASL car; //[2508.64,5681.47,71.718] diag_log position car; //[2508.64,5681.47,0.0609589]
- Posted on 16 Feb, 2007
- getPos obj select 2 might return the vertical position above ground level, but for a stacked object, it returns the vertical position above the object beneath it. The same problem exists for getPosASL. There was a discussion thread in the BIS forums which suggested the use of the command modelToWorld instead to get around this issue where an absolute vertical position is required. ArmA Ver 1.02.
- Posted on 14 Dec, 2010
- This command returns a PositionAGL. Apparently, Position and PositionAGL are the same thing.
- Posted on 6 Feb, 2011
- The z height returned changes dynamically with the height of waves beneath the object, if the object is located over sea. The z height returned by getPosATL and getPosASL does not change like this. This was tested by continuously retrieving the position of a static object, like the cross in the empty/corpses category, placed over sea or land. getPos behaves similar to _obj modelToWorld [0.0, 0.0, 0.0] but it does not give the same result, therefore (_obj modelToWorld [0.0, 0.0, 0.0]) != (getPos _obj).
- Posted on 23 Nov, 2011
- You can use getPos and setPos on triggers.