getRelDir: Difference between revisions

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{{Command|Comments=
{{Command|Comments=
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|arma3|Game name=
|arma3|Game name=
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|gr1= Object Manipulation |GROUP1=
|gr1= Object Manipulation |GROUP1=
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| Returns direction, which is relative to object's current direction, from given object to another object or position in the range from 0 to 360, the equivalent of [[BIS_fnc_relativeDirTo]]. Taking the current [[direction]] of the object into account. |DESCRIPTION=
| Returns direction, which is relative to object's current direction, from given object to another object or position in the range from 0 to 360, the equivalent of [[BIS_fnc_relativeDirTo]]. Taking the current [[direction]] of the object into account. |DESCRIPTION=
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| object '''getRelDir''' position |SYNTAX=
| object '''getRelDir''' position |SYNTAX=
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|p2= position: [[Object]], [[Position2D]] or [[Position3D]] |PARAMETER2=
|p2= position: [[Object]], [[Position2D]] or [[Position3D]] |PARAMETER2=
| [[Number]] |RETURNVALUE=
| [[Number]] |RETURNVALUE=
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|x1 = <code>_reldir = [[player]] '''getRelDir''' tank;</code> |EXAMPLE1=
|x1 = <code>_reldir = [[player]] '''getRelDir''' tank;</code> |EXAMPLE1=
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| [[getDir]], [[direction]], [[getDirVisual]] |SEEALSO=
| [[getDir]], [[direction]], [[getDirVisual]] |SEEALSO=



Revision as of 02:42, 17 January 2021

Hover & click on the images for description

Description

Description:
Returns direction, which is relative to object's current direction, from given object to another object or position in the range from 0 to 360, the equivalent of BIS_fnc_relativeDirTo. Taking the current direction of the object into account.
Groups:
Object Manipulation

Syntax

Syntax:
object getRelDir position
Parameters:
object: Object
position: Object, Position2D or Position3D
Return Value:
Number

Examples

Example 1:
_reldir = player getRelDir tank;

Additional Information

See also:
getDirdirectiongetDirVisual

Notes

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Notes

Bottom Section

Posted on August 7, 2018 - 21:50 (UTC)
Tankbuster
To clarify, this returns a relative direction, so objects directly in front are said to be at zero degrees. So, taking example 1 above, if the tank is in front of the player, this function will return 0. If the tank is to the right of the player, it will return 90.