getSelectionBones: Difference between revisions

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When [[Number]] is used, command searches for a LOD with the same [[LOD resolutions|LOD resolution]]
When [[Number]] is used, command searches for a LOD with the same [[LOD resolutions|LOD resolution]]


|r1= [[Array]] of [[Strings]] - array of bone names
|r1= [[Array]] of [[String]]s - array of bone names


|seealso= [[selectionPosition]] [[selectionNames]] [[getBoneNames]]
|seealso= [[selectionPosition]] [[selectionNames]] [[getBoneNames]]
}}
}}

Latest revision as of 22:51, 16 February 2024

Hover & click on the images for description
Only available in Development branch(es) until its release with Arma 3 patch v2.18.

Description

Description:
Returns an array of bone names that are attached to the specified selection.
This command is relatively slow because it searches in all vertices of every bone.
Groups:
Object Manipulation

Syntax

Syntax:
object getSelectionBones [selectionName, LOD]
Parameters:
object: Object
selectionName: String
LOD: String or Number - can be one of:
  • "Memory"
  • "Geometry"
  • "FireGeometry"
  • "LandContact"
  • "HitPoints"
  • "ViewGeometry"
When Number is used, command searches for a LOD with the same LOD resolution
Return Value:
Array of Strings - array of bone names

Examples

Examples:
Example needed

Additional Information

See also:
selectionPosition selectionNames getBoneNames

Notes

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