Difference between revisions of "getVariable"

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<dl class="command_description">
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<dd class="notedate">Posted on May 17, 2015 - 20:42 (UTC)</dd>
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<dt class="note">[[User:Waffle SS.|Waffle SS.]]</dt>
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<dd class="note">
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'''defaultValue''' is processed even if the default isn't used.
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<code>[[player]] '''getVariable''' ["yolo",call {[[hint]] "!"; [[true]]}];</code>
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The [[hint]] will '''always''' print, even if the "yolo" variable exists.
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</dd>
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</dl>
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Revision as of 21:42, 17 May 2015

Introduced with Armed Assault version1.00
  

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Return the value of variable in the variable space of given object or location.

All available data types combinations:

Syntax

Syntax:
object getVariable name
Parameters:
object: Control, Group, Location, Namespace, Object, Task or Team Member
name: String - Variable name that was defined in setVariable (Case sensitive)
Return Value:
Any Value
Returns Nothing if the variable doesn't exist.
Returns Anything if the object is undefined.

Alternative Syntax

Syntax:
object getVariable [name, defaultValue]
Parameters:
object: Group, Namespace, Object or Team Member
name: String - Variable name that was defined in setVariable (Case sensitive)
defaultValue: Any Value - Value to return if variable doesn't exist
Return Value:
Any Value
Returns defaultValue if the variable doesn't exist.
Returns Anything if the object is undefined.

Examples

Example 1:
_thePublicVariable = _myTruck getVariable "myPublicVariable";
Example 2:
_aLocalVariable = _myTruck getVariable ["myLocalVariable", ["Not set", _var]] select 1;
Example 3:
for "_i" from 0 to 5 do { _car = missionNamespace getVariable ("car" + str _i); _car setDamage 0; }; Sets damage of car0, car1, ..., car5 to 0.
Example 4:
myMissionVar = 2015; missionNamespace getVariable "myMissionVar";//Returns 2015

Additional Information

Multiplayer:
-
See also:
setVariableallVariables

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Bottom Section

Posted on May 17, 2015 - 20:42 (UTC)
Waffle SS.
defaultValue is processed even if the default isn't used. player getVariable ["yolo",call {hint "!"; true}]; The hint will always print, even if the "yolo" variable exists.