glanceAt: Difference between revisions

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m (Text replacement - "\|x([0-9])= <sqf>([^\/: ]+)([^;])<\/sqf>" to "|x$1= <sqf>$2$3;</sqf>")
 
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{{Command|Comments=
{{RV|type=command
____________________________________________________________________________________________


| arma |= Game name
|game1= ofpe
|version1= 1.00


|1.00|= Game version
|game2= arma1
____________________________________________________________________________________________
|version2= 1.00


| Control what the unit is glancing at (target or [[Position]]).
|game3= arma2
|version3= 1.00


How frequently the unit is glancing there depends on behaviour. |DESCRIPTION=
|game4= arma2oa
____________________________________________________________________________________________
|version4= 1.50


| unit(s) '''glanceAt''' position |SYNTAX=
|game5= tkoh
|version5= 1.00


|p1= unit(s): [[Object]] or [[Array]] |PARAMETER1=
|game6= arma3
|version6= 0.50


|p2= position: [[Object]] or [[Array]] |PARAMETER2=
|gr1= Unit Control


| [[Nothing]] |RETURNVALUE=
|descr= Control what the unit(s) is/are glancing at (target or [[Position]]). If target is used, it will get revealed fully.
____________________________________________________________________________________________


|x1= <code>_someSoldier [[glanceAt]] _otherSoldier</code> | =E1
How frequently the unit(s) is/are glancing there depends on behaviour.
|x2= <code>_otherSoldier [[glanceAt]] [[markerPos]] "markerOne"</code> | =E2
____________________________________________________________________________________________


| |SEEALSO=
|s1= unit(s) [[glanceAt]] position


}}
|p1= unit(s): [[Object]] or [[Array]]
 
|p2= position: [[Object]] or [[Array]]


<h3 style="display:none">Notes</h3>
|r1= [[Nothing]]
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x1= <sqf>_someSoldier glanceAt _otherSoldier;</sqf>
</dl>
|x2= <sqf>[_someSoldier, _otherSoldier] glanceAt markerPos "markerOne";</sqf>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[lookAt]] [[commandWatch]] [[doWatch]]
[[Category:Scripting Commands|GLANCEAT]]
}}
[[Category:Scripting Commands OFP Elite |GLANCEAT]]
[[Category:Scripting Commands ArmA|GLANCEAT]]
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 23:43, 28 June 2022

Hover & click on the images for description

Description

Description:
Control what the unit(s) is/are glancing at (target or Position). If target is used, it will get revealed fully. How frequently the unit(s) is/are glancing there depends on behaviour.
Groups:
Unit Control

Syntax

Syntax:
unit(s) glanceAt position
Parameters:
unit(s): Object or Array
position: Object or Array
Return Value:
Nothing

Examples

Example 1:
_someSoldier glanceAt _otherSoldier;
Example 2:
[_someSoldier, _otherSoldier] glanceAt markerPos "markerOne";

Additional Information

See also:
lookAt commandWatch doWatch

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note