handsHit: Difference between revisions

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|p1= unitName: [[Object]]
|p1= unitName: [[Object]]


|r1= [[Number]] -
|r1= [[Number]] - if the hands are not damaged, the returned value is 0. If the hands are hit or the unit is dead, the returned value is 1.
If the hands are not damaged, the returned value is 0. If the hands are hit or the unit is dead, the returned value is 1.


|x1= <code>? (handsHit [[player]] <nowiki>==</nowiki> 1) : [[player]] [[globalChat]] "Ouch! Don't shoot at my hands dammit!"</code>
|x1= <sqs>? (handsHit player == 1) : player globalChat "Ouch! Don't shoot at my hands dammit!"</sqs>


|seealso= [[damage]]
|seealso= [[damage]]
}}
}}

Latest revision as of 15:32, 29 July 2022

Hover & click on the images for description

Description

Description:
Checks if a soldier's hands are hit, which results in inaccurate aiming.
Groups:
Object Manipulation

Syntax

Syntax:
handsHit unitName
Parameters:
unitName: Object
Return Value:
Number - if the hands are not damaged, the returned value is 0. If the hands are hit or the unit is dead, the returned value is 1.

Examples

Example 1:
? (handsHit player == 1) : player globalChat "Ouch! Don't shoot at my hands dammit!"

Additional Information

See also:
damage

Notes

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