handsHit: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Some wiki formatting)
 
(47 intermediate revisions by 5 users not shown)
Line 1: Line 1:
{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| ofp |= Game name
|game1= ofp
|version1= 1.00


|1.00|= Game version
|game2= ofpe
|version2= 1.00


|arg= global |= Arguments in MP
|game3= arma1
____________________________________________________________________________________________
|version3= 1.00


| Checks if a soldier's hands are hit, which results in inaccurate aiming. |= Description
|game4= arma2
____________________________________________________________________________________________
|version4= 1.00


| [[Number]] <nowiki>=</nowiki> '''handsHit''' unitName |= Syntax
|game5= arma2oa
|version5= 1.50


|p1= unitName: [[Object]] |= Parameter 1
|game6= tkoh
|version6= 1.00


| [[Number]] - 
|game7= arma3
If the hands aren't damaged, the returned value is 0. If the hands are hit or the unit is dead, the returned value is 1. |= Return value
|version7= 0.50
____________________________________________________________________________________________
 
|x1= <code>? (handsHit [[player]] <nowiki>==</nowiki> 1) : [[player]] [[globalChat]] "Ouch! Don't shoot at my hands dammit!"</code> |= Example 1
____________________________________________________________________________________________


|arg= global


| [[damage]] |= See also
|gr1= Object Manipulation


}}
|descr= Checks if a soldier's hands are hit, which results in inaccurate aiming.
 
|s1= [[handsHit]] unitName
 
|p1= unitName: [[Object]]


<h3 style="display:none">Notes</h3>
|r1= [[Number]] - if the hands are not damaged, the returned value is 0. If the hands are hit or the unit is dead, the returned value is 1.
<dl class="command_description">
<!-- Note Section BEGIN -->


<!-- Note Section END -->
|x1= <sqs>? (handsHit player == 1) : player globalChat "Ouch! Don't shoot at my hands dammit!"</sqs>
</dl>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[damage]]
[[Category:Scripting Commands|HANDSHIT]]
}}
[[Category:Scripting Commands OFP 1.96|HANDSHIT]]
[[Category:Scripting Commands OFP 1.46|HANDSHIT]]
[[Category:Scripting Commands ArmA|HANDSHIT]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Object_Information|{{uc:{{PAGENAME}}}}]]

Latest revision as of 15:32, 29 July 2022

Hover & click on the images for description

Description

Description:
Checks if a soldier's hands are hit, which results in inaccurate aiming.
Groups:
Object Manipulation

Syntax

Syntax:
handsHit unitName
Parameters:
unitName: Object
Return Value:
Number - if the hands are not damaged, the returned value is 0. If the hands are hit or the unit is dead, the returned value is 1.

Examples

Example 1:
? (handsHit player == 1) : player globalChat "Ouch! Don't shoot at my hands dammit!"

Additional Information

See also:
damage

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note