Difference between revisions of "hintC"
Jump to navigation
Jump to search
Lou Montana (talk | contribs) m (Text replacement - "\{\{( *)Informative( *)\|" to "{{$1Feature$2|$2Informative$2|") |
|||
(65 intermediate revisions by 18 users not shown) | |||
Line 1: | Line 1: | ||
− | + | {{RV|type=command | |
− | + | |game1= ofp | |
+ | |version1= 1.00 | ||
− | + | |eff= local | |
− | |||
− | |||
− | + | |gr1= Interaction | |
− | + | |gr2= Structured Text | |
− | + | |gr3= Strings | |
− | + | |descr= Displays attractive hint in the center of the screen. Player control is taken away until "Continue" is pressed. | |
− | + | {{Feature | Informative | In Singleplayer, the game is paused as well.}} | |
− | + | After user confirmation, the content of the [[hintC]] is repeated again in a normal [[hint]]. This type of hint can also have a title. It is also possible to drag this type of hint around the screen. | |
− | + | |s1= [[hintC]] content | |
+ | |p1= content: [[String]] | ||
− | + | |r1= [[Nothing]] | |
− | + | |s2= title [[hintC]] content | |
+ | |||
+ | |p21= title: [[String]] - message title | ||
+ | |p22= content: [[String]], [[Structured Text]], [[Array]] of [[String]]s or [[Array]] of [[Structured Text]] | ||
+ | |||
+ | |r2= [[Nothing]] | ||
+ | |||
+ | |x1 = <code>[[hintC]] "Press W to move forward";</code> | ||
+ | |||
+ | |x2 = Same as the above in {{arma3}} but without second [[hint]] displayed:<code>[[hintC]] "Press W to move forward"; | ||
+ | hintC_EH = [[findDisplay]] 57 [[displayAddEventHandler]] ["unload", { | ||
+ | 0 = _this [[spawn]] { | ||
+ | _this [[select]] 0 [[displayRemoveEventHandler]] ["unload", hintC_EH]; | ||
+ | [[hintSilent]] ""; | ||
+ | }; | ||
+ | }];</code> | ||
+ | |||
+ | [[Image:HintC.jpg|400px]] | ||
+ | |||
+ | |x3= <code>"Instructions" [[hintC]] [ | ||
+ | "Press W to move forward.", | ||
+ | "Press S to move backwards.", | ||
+ | "Use the mouse to turn right or left.", | ||
+ | "Press V for weapon sights." | ||
+ | ];</code> | ||
+ | |||
+ | |x4= Same as the above in {{arma3}} but without second [[hint]] displayed: <code>"Instructions" [[hintC]] [ | ||
+ | "Press W to move forward.", | ||
+ | "Press S to move backwards.", | ||
+ | "Use the mouse to turn right or left.", | ||
+ | "Press V for weapon sights." | ||
+ | ]; | ||
+ | hintC_arr_EH = [[findDisplay]] 72 [[displayAddEventHandler]] ["unload", { | ||
+ | 0 = _this [[spawn]] { | ||
+ | _this [[select]] 0 [[displayRemoveEventHandler]] ["unload", hintC_arr_EH]; | ||
+ | [[hintSilent]] ""; | ||
+ | }; | ||
+ | }];</code> | ||
+ | |||
+ | [[Image:HintC_array.jpg|400px]] | ||
+ | |||
+ | |x5= <code>[[private]] _separator1 = [[parseText]] "<nowiki><br />------------------------<br /></nowiki>"; | ||
+ | [[private]] _image = "\ca\ui\textures\aus_flag.paa"; | ||
+ | [[private]] _txt = [[composeText]] [<nowiki/>[[image]] _image, "Heading Text", _separator1, "Content"]; | ||
+ | "" [[hintC]] _txt;</code> | ||
+ | |||
+ | |seealso= [[hint]], [[hintCadet]], [[hintSilent]] | ||
+ | }} | ||
+ | |||
+ | <dl class="command_description"> | ||
+ | <!-- Note Section BEGIN --> | ||
+ | |||
+ | <dd class="notedate"> | ||
+ | <dt class="note">[[User:Str|Str]]</dt> | ||
+ | <dd class="note">This command must be executed after mission start. If you place it into init.sqs or init field of some unit, it will not work. Just add a little delay (~0.001) and the place the command. | ||
+ | |||
+ | <dd class="notedate"> | ||
+ | <dt class="note">[[User:Worldeater|Worldeater]]</dt> | ||
+ | <dd class="note">To display multiple messages after another you have to add a small delay in between. Otherwise only the first message will be displayed. | ||
+ | <code>[[hintC]] "foo"; [[sleep]] 0.1; [[hintC]] "bar"</code> | ||
+ | Without a [[sleep]] statement [[hintC]] will not suspend the script it has been called from. | ||
+ | |||
+ | <dd class="notedate"> | ||
+ | <dt class="note">[[User:ArmAtec|ArmAtec]]</dt> | ||
+ | <dd class="note">HintC can be used with formatting like this: <code>[[hintC]] [[format]] ["Hello %1", [[player]]]</code> | ||
+ | |||
+ | <dd class="notedate">Posted on March 19, 2015 - 09:52 (UTC)</dd> | ||
+ | <dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt> | ||
+ | <dd class="note">"Titled" [[hintC]] uses <tt>display #72</tt> while "untitled" one uses <tt>display #57</tt>. If you are trying examples in Arma 3 debug console, add a little delay like this: <code>[] spawn {sleep 0.5; {{codecomment|/* your example code goes here*/}} };</code> or no [[hintC]] will be displayed. | ||
+ | </dd> | ||
+ | <!-- Note Section END --> | ||
+ | </dl> | ||
+ | |||
+ | [[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]] | ||
+ | [[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]] | ||
+ | [[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]] | ||
+ | [[Category:Scripting Commands OFP 1.99|Scripting Commands OFP 1.99]] | ||
+ | {{GameCategory|arma1|Scripting Commands}} | ||
+ | {{GameCategory|arma2|Scripting Commands}} | ||
+ | {{GameCategory|arma3|Scripting Commands}} | ||
+ | {{GameCategory|tkoh|Scripting Commands}} |
Latest revision as of 00:10, 7 February 2021
Hover & click on the images for descriptions
Description
- Description:
- Displays attractive hint in the center of the screen. Player control is taken away until "Continue" is pressed. hintC is repeated again in a normal hint. This type of hint can also have a title. It is also possible to drag this type of hint around the screen. After user confirmation, the content of the
Syntax
Alternative Syntax
- Syntax:
- title hintC content
- Parameters:
- title: String - message title
- content: String, Structured Text, Array of Strings or Array of Structured Text
- Return Value:
- Nothing
Examples
- Example 1:
hintC "Press W to move forward";
- Example 2:
- Same as the above in Arma 3 but without second hint displayed:
hintC "Press W to move forward"; hintC_EH = findDisplay 57 displayAddEventHandler ["unload", { 0 = _this spawn { _this select 0 displayRemoveEventHandler ["unload", hintC_EH]; hintSilent ""; }; }];
- Example 3:
"Instructions" hintC [ "Press W to move forward.", "Press S to move backwards.", "Use the mouse to turn right or left.", "Press V for weapon sights." ];
- Example 4:
- Same as the above in Arma 3 but without second hint displayed:
"Instructions" hintC [ "Press W to move forward.", "Press S to move backwards.", "Use the mouse to turn right or left.", "Press V for weapon sights." ]; hintC_arr_EH = findDisplay 72 displayAddEventHandler ["unload", { 0 = _this spawn { _this select 0 displayRemoveEventHandler ["unload", hintC_arr_EH]; hintSilent ""; }; }];
- Example 5:
private _separator1 = parseText "<br />------------------------<br />"; private _image = "\ca\ui\textures\aus_flag.paa"; private _txt = composeText [image _image, "Heading Text", _separator1, "Content"]; "" hintC _txt;
Additional Information
- See also:
- hinthintCadethintSilent
- Groups:
- InteractionStructured TextStrings
Notes
- Str
- This command must be executed after mission start. If you place it into init.sqs or init field of some unit, it will not work. Just add a little delay (~0.001) and the place the command.
- Worldeater
- To display multiple messages after another you have to add a small delay in between. Otherwise only the first message will be displayed.
hintC "foo"; sleep 0.1; hintC "bar"
Without a sleep statement hintC will not suspend the script it has been called from. - ArmAtec
- HintC can be used with formatting like this:
hintC format ["Hello %1", player]
- Posted on March 19, 2015 - 09:52 (UTC)
- Killzone Kid
- "Titled" hintC uses display #72 while "untitled" one uses display #57. If you are trying examples in Arma 3 debug console, add a little delay like this:
[] spawn {sleep 0.5; /* your example code goes here*/ };
or no hintC will be displayed.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Interaction
- Command Group: Structured Text
- Command Group: Strings
- Scripting Commands OFP 1.46
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.99
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 3: Scripting Commands
- Take On Helicopters: Scripting Commands