Difference between revisions of "inAreaArray"

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(Undo revision 103967 by Tankbuster (talk) Removed last note, because makes no sense)
m (template:command argument fix)
 
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| Filters given list of [[Object]]s and/or [[Position]]s in relation to the given area, defined by a trigger, marker, location or array. Returns array of [[Object]]s and/or [[Position]]s from the list that are inside the area |= Description
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| Filters given list of [[Object]]s and/or [[Position]]s in relation to the given area, defined by a trigger, marker, location or array. Returns array of [[Object]]s and/or [[Position]]s from the list that are inside the area |DESCRIPTION=
 
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|positions '''inAreaArray''' trigger |= Syntax
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|positions '''inAreaArray''' trigger |SYNTAX=
  
|p1= positions: [[Array]] - [[Object]]s and/or [[Position]]s to check|= Parameter 1
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|p1= positions: [[Array]] - [[Object]]s and/or [[Position]]s to check|PARAMETER1=
  
|p2= trigger: [[Object]] - trigger with given area |= Parameter 2
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|p2= trigger: [[Object]] - trigger with given area |PARAMETER2=
  
| [[Array]]: [[Object]]s and/or [[Position]]s inside the trigger area|= Return Value
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| [[Array]]: [[Object]]s and/or [[Position]]s inside the trigger area|RETURNVALUE=
  
|s2=positions '''inAreaArray''' marker |= Syntax
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|s2=positions '''inAreaArray''' marker |SYNTAX=
  
|p21= positions: [[Array]] - [[Object]]s and/or [[Position]]s to check|= Parameter 1
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|p21= positions: [[Array]] - [[Object]]s and/or [[Position]]s to check|PARAMETER1=
  
|p22= marker: [[String]] - marker with given area |= Parameter 2
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|p22= marker: [[String]] - marker with given area |PARAMETER2=
  
|r2= [[Array]]: [[Object]]s and/or [[Position]]s inside the marker area|= Return Value
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|r2= [[Array]]: [[Object]]s and/or [[Position]]s inside the marker area|RETURNVALUE=
  
|s3=positions '''inAreaArray''' location |= Syntax
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|s3=positions '''inAreaArray''' location |SYNTAX=
  
|p41= positions: [[Array]] - [[Object]]s and/or [[Position]]s to check|= Parameter 1
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|p41= positions: [[Array]] - [[Object]]s and/or [[Position]]s to check|PARAMETER1=
  
|p42= location: [[Location]] - location with given area |= Parameter 2
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|p42= location: [[Location]] - location with given area |PARAMETER2=
  
|r3= [[Array]]: [[Object]]s and/or [[Position]]s inside the location area|= Return Value
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|r3= [[Array]]: [[Object]]s and/or [[Position]]s inside the location area|RETURNVALUE=
  
|s4= positions '''inAreaArray''' [center, a, b, angle, isRectangle, c]|= Syntax
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|s4= positions '''inAreaArray''' [center, a, b, angle, isRectangle, c]|SYNTAX=
|p61= positions: [[Array]] - [[Object]]s and/or [[Position]]s to check|= Parameter 1
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|p61= positions: [[Array]] - [[Object]]s and/or [[Position]]s to check|PARAMETER1=
|p62= [center, a, b, angle, isRectangle, c]: [[Array]]|= Parameter 2
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|p62= [center, a, b, angle, isRectangle, c]: [[Array]]|PARAMETER2=
|p63= center: [[Array]] - center of the area in format [[Position3D]], [[Position2D]] |= Parameter 2
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|p63= center: [[Array]] - center of the area in format [[Position3D]], [[Position2D]] |PARAMETER2=
|p64= a: [[Number]] - x axis (x / 2) |= Parameter 2
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|p64= a: [[Number]] - x axis (x / 2) |PARAMETER2=
|p65= b: [[Number]] - y axis (y / 2) |= Parameter 2
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|p65= b: [[Number]] - y axis (y / 2) |PARAMETER2=
|p66= angle (Optional): [[Number]] - rotation angle. Default: 0  |= Parameter 2
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|p66= angle (Optional): [[Number]] - rotation angle. Default: 0  |PARAMETER2=
|p67= isRectangle (Optional): [[Boolean]] - [[true]] if rectangle, [[false]] if ellipse. Default: [[false]]|= Parameter 2
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|p67= isRectangle (Optional): [[Boolean]] - [[true]] if rectangle, [[false]] if ellipse. Default: [[false]]|PARAMETER2=
|p68= c (Optional): [[Number]] - z axis (z / 2). Default: -1 (unlimited)|= Parameter 2
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|p68= c (Optional): [[Number]] - z axis (z / 2). Default: -1 (unlimited)|PARAMETER2=
|r4= [[Array]]: [[Object]]s and/or [[Position]]s inside the area |= Return value
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|r4= [[Array]]: [[Object]]s and/or [[Position]]s inside the area |RETURNVALUE=
 
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|x1= <code>[[vehicles]] [[inAreaArray]] trigger_1;</code> |= Example 1
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|x1= <code>[[vehicles]] [[inAreaArray]] trigger_1;</code> |EXAMPLE1=
|x2= <code>[[allUnits]] [[inAreaArray]] marker_1;</code> |= Example 2
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|x2= <code>[[allUnits]] [[inAreaArray]] marker_1;</code> |EXAMPLE2=
|x3= <code>[[allPlayers]] [[inAreaArray]] location_1;</code> |= Example 3
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|x3= <code>[[allPlayers]] [[inAreaArray]] location_1;</code> |EXAMPLE3=
 
|x4= <code>[[allDead]] [[inAreaArray]] <nowiki>[</nowiki>[100, 100, 0], 20, 30, 45, [[false]], 10];</code>|=
 
|x4= <code>[[allDead]] [[inAreaArray]] <nowiki>[</nowiki>[100, 100, 0], 20, 30, 45, [[false]], 10];</code>|=
 
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|mp= - |= Multiplayer Behaviour
 
|mp= - |= Multiplayer Behaviour
  
| [[inArea]], [[triggerArea]] |= See Also
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| [[inArea]], [[triggerArea]] |SEEALSO=
  
 
}}
 
}}

Latest revision as of 15:41, 7 April 2019

Introduced with Arma 3 version 1.66
  

Click on the images for descriptions

Introduced in

Game:
Arma 3
Version:
1.66

Description

Description:
Filters given list of Objects and/or Positions in relation to the given area, defined by a trigger, marker, location or array. Returns array of Objects and/or Positions from the list that are inside the area

Syntax

Syntax:
positions inAreaArray trigger
Parameters:
positions: Array - Objects and/or Positions to check
trigger: Object - trigger with given area
Return Value:
Array: Objects and/or Positions inside the trigger area

Alternative Syntax

Syntax:
positions inAreaArray marker
Parameters:
positions: Array - Objects and/or Positions to check
marker: String - marker with given area
Return Value:
Array: Objects and/or Positions inside the marker area

Alternative Syntax 2

Syntax:
positions inAreaArray location
Parameters:
positions: Array - Objects and/or Positions to check
location: Location - location with given area
Return Value:
Array: Objects and/or Positions inside the location area

Alternative Syntax 3

Syntax:
positions inAreaArray [center, a, b, angle, isRectangle, c]
Parameters:
positions: Array - Objects and/or Positions to check
[center, a, b, angle, isRectangle, c]: Array
center: Array - center of the area in format Position3D, Position2D
a: Number - x axis (x / 2)
b: Number - y axis (y / 2)
angle (Optional): Number - rotation angle. Default: 0
isRectangle (Optional): Boolean - true if rectangle, false if ellipse. Default: false
c (Optional): Number - z axis (z / 2). Default: -1 (unlimited)
Return Value:
Array: Objects and/or Positions inside the area

Examples

Example 1:
vehicles inAreaArray trigger_1;
Example 2:
allUnits inAreaArray marker_1;
Example 3:
allPlayers inAreaArray location_1;
Example 4:
allDead inAreaArray [[100, 100, 0], 20, 30, 45, false, 10];

Additional Information

Multiplayer:
-
See also:
inAreatriggerArea

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

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Posted on June 11, 2017 - 21:33 (UTC)
Tankbuster
The array you send the command can be filtered. For example: vehicles inAreaArray "mymarker" select {_x isKindOf "StaticWeapon"} Will return only the statics inside the given marker