inflamed: Difference between revisions

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m (Text replacement - " \| (\[\[[a-zA-Z ]+\]\]) \|x1=" to " |r1=$1 |x1=")
m (Text replacement - "<code>_([a-zA-Z0-9_]+) = \[\[([a-zA-Z0-9]+)\]\] _([a-zA-Z0-9_]+);?<\/code>" to "<sqf>_$1 = $2 _$3;</sqf>")
 
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{{RV|type=command
{{RV|type=command


| ofp
|game1= ofp
|version1= 1.04


|1.04
|game2= ofpe
|version2= 1.00
 
|game3= arma1
|version3= 1.00
 
|game4= arma2
|version4= 1.00
 
|game5= arma2oa
|version5= 1.50
 
|game6= tkoh
|version6= 1.00
 
|game7= arma3
|version7= 0.50


|arg= global
|arg= global
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|gr1= Object Manipulation
|gr1= Object Manipulation


| Checks if fireplace is inflamed (burning) or not. To check if a unit is receiving damage from fire, use [[isBurning]] command.
|descr= Checks if fireplace is inflamed (burning) or not. To check if a unit is receiving damage from fire, use [[isBurning]] command.


| '''inflamed''' fireplace
|s1= [[inflamed]] fireplace


|p1= fireplace: [[Object]]
|p1= fireplace: [[Object]]


|r1=[[Boolean]]
|r1= [[Boolean]]


|x1= <code>_inflamed = [[inflamed]] _fireplaceOne;</code>
|x1= <sqf>_inflamed = inflamed _fireplaceOne;</sqf>


|seealso= [[inflame]], [[isBurning]]
|seealso= [[inflame]] [[isBurning]]
}}
}}
{{GameCategory|arma1|Scripting Commands}}
{{GameCategory|arma2|Scripting Commands}}
{{GameCategory|arma3|Scripting Commands}}
{{GameCategory|tkoh|Scripting Commands}}

Latest revision as of 22:24, 7 May 2022

Hover & click on the images for description

Description

Description:
Checks if fireplace is inflamed (burning) or not. To check if a unit is receiving damage from fire, use isBurning command.
Groups:
Object Manipulation

Syntax

Syntax:
inflamed fireplace
Parameters:
fireplace: Object
Return Value:
Boolean

Examples

Example 1:
_inflamed = inflamed _fireplaceOne;

Additional Information

See also:
inflame isBurning

Notes

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