inputAction

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Revision as of 03:36, 9 May 2014 by Ffur2007slx2 5 (talk | contribs) (note format)
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Description

Description:
Return the state of input devices mapped to given input action.
For some of the Arma 3 inputActions (extracted from arma3.exe), see: inputAction/actions.
See also Category:Key Actions for earlier Arma editions.
Groups:
Uncategorised

Syntax

Syntax:
inputAction name
Parameters:
name: String - name of the action
Return Value:
Number

Examples

Example 1:
inputAction "leanLeft" Returns 1 if the button mapped to "leanLeft" is pressed currently else 0.
Example 2:
[] spawn { waitUntil {inputAction "reloadMagazine" > 0}; hint "Reload Key Pressed"; };

Additional Information

See also:
actionKeysactionKeysImagesactionKeysNames

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
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Notes

Posted on 07:38, 15 October 2010 (CEST)
Worldeater
This command also returns values other than 0 and 1 (like 0.02 or 1.3). Any value greater than zero usually signals that the key or button is pressed. inputAction does not work reliably when used in RscDisplayMission's onKeyDown event handler (the same is probably true for other input related event handlers).

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Posted on May 8, 2014 - 15:18 (UTC)
FlannelMouth
inputAction does not return the actual state of the queried key when a dialog screen is open. Instead, it will always return 0.