isCollisionLightOn: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - "|Game version=" to "|Game version= |gr1 = Lights |GROUP1= ")
mNo edit summary
Line 7: Line 7:


|gr1 = Lights |GROUP1=
|gr1 = Lights |GROUP1=


|arg= global|arguments=
|arg= global|arguments=
Line 45: Line 43:
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Command Group: Lights]]


<!-- CONTINUE Notes -->
<!-- CONTINUE Notes -->

Revision as of 12:13, 26 September 2020

Hover & click on the images for description

Description

Description:
Returns true if vehicle collision lights are on otherwise false.
Groups:
Lights

Syntax

Syntax:
isCollisionLightOn vehicle
Parameters:
vehicle: Object
Return Value:
Boolean

Examples

Example 1:
_collisionLightOn = isCollisionLightOn heli;

Additional Information

See also:
isEngineOnisLightOnsetPilotLightsetCollisionLightisIRLaserOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on April 6, 2015 - 08:25 (UTC)
Killzone Kid
Bind Collision light action to UserAction 2 this addAction ["", { _this select 1 action [ ["CollisionLightOn", "CollisionLightOff"] select isCollisionLightOn (_this select 0), _this select 0 ]; }, "", -10, false, true, "User2", "_this == driver _target"];