isCollisionLightOn: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Text replacement - " {{GameCategory|arma3|New Scripting Commands}} {{GameCategory|arma3|Scripting Commands}} {{uc:{{PAGENAME}}}} " to "")
m (Text replacement - "\| *((\[\[[a-zA-Z0-9_ |()]+\]\],? ?)+) * \}\}" to "|seealso= $1 }}")
Line 21: Line 21:
|x1= <code>_collisionLightOn = [[isCollisionLightOn]] heli;</code>
|x1= <code>_collisionLightOn = [[isCollisionLightOn]] heli;</code>


| [[isEngineOn]], [[isLightOn]], [[setPilotLight]], [[setCollisionLight]], [[isIRLaserOn]]
|seealso= [[isEngineOn]], [[isLightOn]], [[setPilotLight]], [[setCollisionLight]], [[isIRLaserOn]]
}}
}}



Revision as of 00:48, 17 February 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Lights

Syntax

Syntax:
Syntax needed
Parameters:
vehicle: Object
Return Value:
Return value needed

Examples

Example 1:
_collisionLightOn = isCollisionLightOn heli;

Additional Information

See also:
isEngineOnisLightOnsetPilotLightsetCollisionLightisIRLaserOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on April 6, 2015 - 08:25 (UTC)
Killzone Kid
Bind Collision light action to UserAction 2 this addAction ["", { _this select 1 action [ ["CollisionLightOn", "CollisionLightOff"] select isCollisionLightOn (_this select 0), _this select 0 ]; }, "", -10, false, true, "User2", "_this == driver _target"];