isCollisionLightOn: Difference between revisions

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|x1= <code>_collisionLightOn = [[isCollisionLightOn]] heli;</code>
|x1= <code>_collisionLightOn = [[isCollisionLightOn]] heli;</code>


|seealso= [[isEngineOn]], [[isLightOn]], [[setPilotLight]], [[setCollisionLight]], [[isIRLaserOn]]
|seealso= [[isEngineOn]] [[isLightOn]], [[setPilotLight]], [[setCollisionLight]], [[isIRLaserOn]]
}}
}}



Revision as of 17:25, 20 January 2022

Hover & click on the images for description

Description

Description:
Returns true if vehicle collision lights are on otherwise false.
Groups:
Lights

Syntax

Syntax:
isCollisionLightOn vehicle
Parameters:
vehicle: Object
Return Value:
Boolean

Examples

Example 1:
_collisionLightOn = isCollisionLightOn heli;

Additional Information

See also:
isEngineOn isLightOnsetPilotLightsetCollisionLightisIRLaserOn

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on April 6, 2015 - 08:25 (UTC)
Killzone Kid
Bind Collision light action to UserAction 2 this addAction ["", { _this select 1 action [ ["CollisionLightOn", "CollisionLightOff"] select isCollisionLightOn (_this select 0), _this select 0 ]; }, "", -10, false, true, "User2", "_this == driver _target"];