landAt: Difference between revisions

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m (Text replacement - "{{since" to "{{Since")
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{{Command|Comments=
{{Command|Comments=
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| arma1 |Game name=
| arma1 |Game name=
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|gr1= Unit Control |GROUP1=
|gr1= Unit Control |GROUP1=
|gr2= Roads and Airports |GROUP2=
|gr2= Roads and Airports |GROUP2=
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| Order an AI airplane to land at a given airport.
| Order an AI airplane to land at a given airport.
'''Id''' is the number to identify which map airport you want the airplane to land at. See [[Arma: Airport IDs]] for more information.
'''Id''' is the number to identify which map airport you want the airplane to land at. See [[Arma: Airport IDs]] for more information.
{{Feature|arma3 | Since Arma 3 v1.68 it is possible to also make the airplane land at a [[Dynamic_Airport_Configuration|dynamic airport]] [[object]] (e.g. aircraft carrier, makeshift runway...) – see '''Example 2'''.}} |DESCRIPTION=
{{Feature|arma3 | Since Arma 3 v1.68 it is possible to also make the airplane land at a [[Dynamic_Airport_Configuration|dynamic airport]] [[object]] (e.g. aircraft carrier, makeshift runway...) – see '''Example 2'''.}} |DESCRIPTION=
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| plane [[landAt]] id |SYNTAX=
| plane [[landAt]] id |SYNTAX=
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|r2= [[Nothing]] |RETURNVALUE2=
|r2= [[Nothing]] |RETURNVALUE2=
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|x1= <code>_plane1 [[landAt]] 1;</code> |EXAMPLE1=
|x1= <code>_plane1 [[landAt]] 1;</code> |EXAMPLE1=
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|x2= <code>_dynamicAirport1 = "DynamicAirport_01_F" [[createVehicle]] [[position]] [[player]];
|x2= <code>_dynamicAirport1 = "DynamicAirport_01_F" [[createVehicle]] [[position]] [[player]];
_plane1 [[landAt]] _dynamicAirport1;</code> |EXAMPLE2=
_plane1 [[landAt]] _dynamicAirport1;</code> |EXAMPLE2=
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| [[Arma: Airport IDs]], [[land]], [[setAirportSide]], [[assignToAirport]], [[allAirports]] |SEEALSO=
| [[Arma: Airport IDs]], [[land]], [[setAirportSide]], [[assignToAirport]], [[allAirports]] |SEEALSO=

Revision as of 02:44, 17 January 2021

Hover & click on the images for description

Description

Description:
Order an AI airplane to land at a given airport. Id is the number to identify which map airport you want the airplane to land at. See Arma: Airport IDs for more information.
Arma 3
Since Arma 3 v1.68 it is possible to also make the airplane land at a dynamic airport object (e.g. aircraft carrier, makeshift runway...) – see Example 2.
Groups:
Unit ControlRoads and Airports

Syntax

Syntax:
plane landAt id
Parameters:
plane: Object
id: Number (airport index)
Return Value:
Nothing

Alternative Syntax

Syntax:
plane landAt airportObject Template:Since
Parameters:
plane: Object
airportObject: Object
Return Value:
Nothing

Examples

Example 1:
_plane1 landAt 1;
Example 2:
_dynamicAirport1 = "DynamicAirport_01_F" createVehicle position player; _plane1 landAt _dynamicAirport1;

Additional Information

See also:
Arma: Airport IDslandsetAirportSideassignToAirportallAirports

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on November 8, 2014 - 22:59 (UTC)
Tankbuster
In Arma 3 (1.34) landAt only works for fixed-wing aircraft. Rotary-wing craft ignore this command.

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