landAt: Difference between revisions

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m (Text replacement - " \|([ps][0-9]+) *= " to " |$1= ")
m (Text replacement - "<code>([a-zA-Z0-9_]+) +\[\[([a-zA-Z0-9_]+)\]\] +([a-zA-Z0-9_]+);?<\/code>" to "<sqf>$1 $2 $3;</sqf>")
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|x1= <code>_plane1 [[landAt]] 1;</code>
|x1= <sqf>_plane1 landAt 1;</sqf>


|x2= <code>_dynamicAirport1 = "DynamicAirport_01_F" [[createVehicle]] [[position]] [[player]];
|x2= <code>_dynamicAirport1 = "DynamicAirport_01_F" [[createVehicle]] [[position]] [[player]];

Revision as of 14:25, 5 May 2022

Hover & click on the images for description

Description

Description:
Order an AI airplane to land at a given airport. ID is the number to identify which map airport you want the airplane to land at. See Arma: Airport IDs for more information.
Arma 3
Since Arma 3 v1.68 it is possible to also make the airplane land at a dynamic airport object (e.g. aircraft carrier, makeshift runway...) – see Example 2.
To make a helicopter land see land command.
Groups:
Unit ControlRoads and Airports

Syntax

Syntax:
plane landAt ID
Parameters:
plane: Object - A plane
ID: Number - Airport ID
Return Value:
Nothing

Alternative Syntax

Syntax:
plane landAt airportObject
Parameters:
plane: Object
airportObject: Object
Return Value:
Nothing

Examples

Example 1:
_plane1 landAt 1;
Example 2:
_dynamicAirport1 = "DynamicAirport_01_F" createVehicle position player; _plane1 landAt _dynamicAirport1;

Additional Information

See also:
Arma: Airport IDs land setAirportSide assignToAirport allAirports

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note