landAt: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (added links, moved ArmA airport indexs to notes section)
m (2.16 -> 2.18)
 
(58 intermediate revisions by 13 users not shown)
Line 1: Line 1:
{{Command|= Comments
{{RV|type=command
____________________________________________________________________________________________


| arma |= Game name
|game1= arma1
|version1= 1.08


|1.08|= Game version
|game2= arma2
____________________________________________________________________________________________
|version2= 1.00


| Order an AI airplane to land at a given airport. [[ArmA:Airport ID|ID]] is the number to identify which airport on the island you want. |= Description
|game3= arma2oa
____________________________________________________________________________________________
|version3= 1.50


| plane '''landAt''' id |= Syntax
|game4= tkoh
|version4= 1.00


|p1= plane: [[Object]] |= Parameter 1
|game5= arma3
|version5= 0.50


|p2= id: [[Number]] |= Parameter 2
|arg= local


| [[Nothing]] |= Return value
|eff= global
____________________________________________________________________________________________
 
|x1= <pre>_plane1 landAt 1</pre> |= Example 1
____________________________________________________________________________________________


| |= See also
|gr1= Unit Control


}}
|gr2= Roads and Airports
 
|descr= Order an AI airplane to land at a given airport. '''ID''' is the number to identify which map airport you want the airplane to land at. See [[Arma: Airport IDs]] for more information.
{{Feature | arma3 | Since Arma 3 v1.68 it is possible to also make the airplane land at a [[Arma 3: Dynamic Airport Configuration|dynamic airport]] [[object]] (e.g. aircraft carrier, makeshift runway...) – see '''Example 2'''.}}
{{Feature | arma3 | Since Arma3 v2.18 it is also possible to make a helicopter land at a specific helipad. }}
{{Feature|informative|To make a '''helicopter''' land there is also the [[land]] command.}}
 
|s1= plane [[landAt]] ID
 
|p1= plane: [[Object]] - a plane
 
|p2= ID: [[Number]] - [[Arma: Airport IDs|Airport ID]]
 
|r1= [[Nothing]]


<h3 style="display:none">Notes</h3>
|s2= plane [[landAt]] airportObject
<dl class="command_description">
<!-- Note Section BEGIN -->
[[User:Tom 48 97|tom_48_97]] 17:56, 21 September 2010 (CEST)


'''ARMA 2 OA:'''
|s2since= arma3 1.68


[[Takistan]]:
|p21= plane: [[Object]]
* 0 = Airport NorthWest
* 1 = Airport SouthEast


Planes approach all airports from South West
|p22= airportObject: [[Object]]


|r2= [[Nothing]]


'''ARMA 2:'''
|s3= heli [[landAt]] [heliPad, mode]


[[Utes]]:
|s3since= arma3 2.18
* 0 = There is only one airport


[[Chernarus]]:
|p41= heli: [[Object]] - Helicopter/VTOL aircraft
* 0 = Airport NorthWest close to Grishno
* 1 = Airport NorthEast close to Kranostav
* 2 = Airport SouthWest close to Balota
* 3 = Nearest Airport


Planes approach all airports from South East
|p42= heliPad: [[Object]] - A helipad object (can be an invisible helipad)


|p43= mode: [[String]] - Landing mode. See the [[land]] command


'''ARMA:'''
|r3= [[Boolean]] - Returns [[true]] if landing command was issued successfully. [[false]] if failed.


[[Sahrani]]:
|x1= <sqf>_plane1 landAt 1;</sqf>
*0: - Paraiso
*1: - Rahmadi
*2: - Pita
*3: - Antigua


|x2= <sqf>_dynamicAirport1 = "DynamicAirport_01_F" createVehicle position player;
_plane1 landAt _dynamicAirport1;</sqf>


<!-- Note Section END -->
|x3= <sqf>_hpad = "Land_HelipadEmpty_F" createVehicle [0,0,0];
</dl>
_hpad setPosASL _pos;
heli landAt [_hpad, "LAND"];
</sqf>


<h3 style="display:none">Bottom Section</h3>
|seealso= [[Arma: Airport IDs]] [[land]] [[setAirportSide]] [[assignToAirport]] [[allAirports]]
[[Category:Scripting Commands|LANDAT]]
}}
[[Category:Scripting Commands ArmA|LANDAT]]
[[Category:Command_Group:_Unit_Control|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Latest revision as of 16:04, 8 February 2024

Hover & click on the images for description

Description

Description:
Order an AI airplane to land at a given airport. ID is the number to identify which map airport you want the airplane to land at. See Arma: Airport IDs for more information.
Arma 3
Since Arma 3 v1.68 it is possible to also make the airplane land at a dynamic airport object (e.g. aircraft carrier, makeshift runway...) – see Example 2.
Arma 3
Since Arma3 v2.18 it is also possible to make a helicopter land at a specific helipad.
To make a helicopter land there is also the land command.
Groups:
Unit ControlRoads and Airports

Syntax 1

Syntax:
plane landAt ID
Parameters:
plane: Object - a plane
ID: Number - Airport ID
Return Value:
Nothing

Syntax 2

Syntax:
plane landAt airportObject
Parameters:
plane: Object
airportObject: Object
Return Value:
Nothing

Syntax 3

Syntax:
heli landAt [heliPad, mode]
Parameters:
heli: Object - Helicopter/VTOL aircraft
heliPad: Object - A helipad object (can be an invisible helipad)
mode: String - Landing mode. See the land command
Return Value:
Boolean - Returns true if landing command was issued successfully. false if failed.

Examples

Example 1:
_plane1 landAt 1;
Example 2:
_dynamicAirport1 = "DynamicAirport_01_F" createVehicle position player; _plane1 landAt _dynamicAirport1;
Example 3:
_hpad = "Land_HelipadEmpty_F" createVehicle [0,0,0]; _hpad setPosASL _pos; heli landAt [_hpad, "LAND"];

Additional Information

See also:
Arma: Airport IDs land setAirportSide assignToAirport allAirports

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note