lnbSetPicture: Difference between revisions

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m (Text replacement - "{{Feature|Informative|" to "{{Feature|informative|")
 
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{{RV|type=command
{{RV|type=command


| arma2
|game1= arma2
|version1= 1.00


|1.00
|game2= arma2oa
|version2= 1.50


|arg= local
|game3= tkoh
|version3= 1.00


|eff= local
|game4= arma3
|version4= 0.50


|gr1= GUI Control - ListNBox
|gr1= GUI Control - ListNBox


|  
|descr= Sets the picture in the item with the given position of the 2D listbox.The picture is searched in the mission, directory, the dtaExt subdirectory of the campaign directory, and the dtaExt directory and the data bank (or directory).
* Sets the picture in the item with the given position of the 2D listbox.
* Name is the picture name.
* The picture is searched in the mission, directory, the dtaExt subdirectory of the campaign directory, and the dtaExt directory and the data bank (or directory).


| [[lnbSetPicture]] [idc, [row, column], picturePathOrName]
|s1= [[lnbSetPicture]] [idc, [row, column], picturePathOrName]


|p1= idc: [[Number]]
|p1= idc: [[Number]]
Line 26: Line 27:
|p4= picturePathOrName: [[String]]
|p4= picturePathOrName: [[String]]


| [[Nothing]]
|r1= [[Nothing]]


|s2= ctrl [[lnbSetPicture]] [<nowiki/>[row, column], picturePathOrName]
|s2= ctrl [[lnbSetPicture]] [<nowiki/>[row, column], picturePathOrName]
Line 32: Line 33:
|p21= ctrl: [[Control]]
|p21= ctrl: [[Control]]


|p22= Row: [[Number]]
|p22= row: [[Number]]


|p23= Column: [[Number]]
|p23= column: [[Number]]


|p24= picturePathOrName: [[String]]
|p24= picturePathOrName: [[String]]
Line 40: Line 41:
|r2= [[Nothing]]
|r2= [[Nothing]]


|x1= <code>[[lnbSetPicture]] [1, [0, 0], "Picture"];</code>
|x1= <sqf>lnbSetPicture [1, [0, 0], "Picture"];</sqf>


|x2= <code>_ctrl [[lnbSetPicture]] [<nowiki>[</nowiki>0, 0], "\A3\Ui_f\data\GUI\Cfg\Ranks\lieutenant_gs.paa"];</code>
|x2= <sqf>_ctrl lnbSetPicture [[0, 0], "\A3\Ui_f\data\GUI\Cfg\Ranks\lieutenant_gs.paa"];</sqf>


|seealso= [[lnbAddArray]], [[lnbAddColumn]], [[lnbAddRow]], [[lnbClear]], [[lnbColor]], [[lnbCurSelRow]], [[lnbData]], [[lnbDeleteColumn]], [[lnbDeleteRow]], [[lnbGetColumnsPosition]], [[lnbPicture]], [[lnbSetColor]], [[lnbSetColumnsPos]], [[lnbSetCurSelRow]], [[lnbSetData]], [[lnbSetText]], [[lnbSetValue]], [[lnbSize]], [[lnbText]], [[lnbValue]]
|seealso= [[lnbPicture]] [[lnbSetPictureRight]] [[lnbPictureRight]]
}}
}}


{{GameCategory|arma3|Scripting Commands}}
<dl class="command_description">
{{GameCategory|tkoh|Scripting Commands}}


<dl class="command_description">
<dt></dt>
<dt></dt>
<dd class="notedate">Posted on April 6, 2021 - 07:35 (UTC)</dd>
<dd class="notedate">Posted on 2021-04-06 - 07:35 (UTC)</dd>
<dt class="note">[[User:R3vo|R3vo]]</dt>
<dt class="note">[[User:R3vo|R3vo]]</dt>
<dd class="note">{{#if:
<dd class="note">
{{Feature|Informative|Adding pictures to lists is very slow. In order to prevent the filling of the list to be slowed down, add the pictures in the '''scheduled''' environment. One drawback of that method is, that sorting the entries is not easily possible.
{{Feature|informative|Adding pictures to lists is very slow. In order to prevent the filling of the list to be slowed down, add the pictures in the '''scheduled''' environment. One drawback of that method is, that sorting the entries is not easily possible.
<code>[[private]] _path {{=}} _ctrlTV [[tvAdd]] <nowiki>[</nowiki>[], "Some Entry"];<br>[_ctrlTV, _path] [[spawn]] {<br>  (_this [[select]] 0) [[tvSetPictureRight]] <nowiki>[</nowiki>[_this [[select]] 1], "someImage.paa"];<br>};</code>
<sqf>
private _path = _ctrlTV tvAdd [[], "Some Entry"];
[_ctrlTV, _path] spawn {
(_this select 0) tvSetPictureRight [[_this select 1], "someImage.paa"];
};
</sqf>
}}
}}
|
</dd>
{{Feature|Informative|Adding pictures to lists is very slow. In order to prevent the filling of the list to be slowed down, add the pictures in the '''scheduled''' environment. One drawback of that method is, that sorting the entries is not easily possible.
 
<code>[[private]] _path {{=}} _ctrlTV [[tvAdd]] <nowiki>[</nowiki>[], "Some Entry"];<br>[_ctrlTV, _path] [[spawn]] {<br>  (_this [[select]] 0) [[tvSetPictureRight]] <nowiki>[</nowiki>[_this [[select]] 1], "someImage.paa"];<br>};</code>
}}
|-no text provided-}}</dd>
</dl>
</dl>

Latest revision as of 01:24, 2 February 2024

Hover & click on the images for description

Description

Description:
Sets the picture in the item with the given position of the 2D listbox.The picture is searched in the mission, directory, the dtaExt subdirectory of the campaign directory, and the dtaExt directory and the data bank (or directory).
Groups:
GUI Control - ListNBox

Syntax

Syntax:
lnbSetPicture [idc, [row, column], picturePathOrName]
Parameters:
idc: Number
row: Number
column: Number
picturePathOrName: String
Return Value:
Nothing

Alternative Syntax

Syntax:
ctrl lnbSetPicture [[row, column], picturePathOrName]
Parameters:
ctrl: Control
row: Number
column: Number
picturePathOrName: String
Return Value:
Nothing

Examples

Example 1:
lnbSetPicture [1, [0, 0], "Picture"];
Example 2:
_ctrl lnbSetPicture [[0, 0], "\A3\Ui_f\data\GUI\Cfg\Ranks\lieutenant_gs.paa"];

Additional Information

See also:
lnbPicture lnbSetPictureRight lnbPictureRight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on 2021-04-06 - 07:35 (UTC)
R3vo
Adding pictures to lists is very slow. In order to prevent the filling of the list to be slowed down, add the pictures in the scheduled environment. One drawback of that method is, that sorting the entries is not easily possible.
private _path = _ctrlTV tvAdd [[], "Some Entry"]; [_ctrlTV, _path] spawn { (_this select 0) tvSetPictureRight [[_this select 1], "someImage.paa"]; };