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{{Command|= Comments | |||
____________________________________________________________________________________________ | |||
| ofp |= Game name | |||
|1.00|= Game version | |||
|arg= local |= Arguments in MP | |||
|eff= global |= Effects in MP | |||
____________________________________________________________________________________________ | |||
| Lock vehicle (disable mounting / dismounting) for player. Similar to [[setVehicleLock]] when number is used as param. This command will remove user get in/get out actions but will not stop player getting into or out of vehicle via script commands|DESCRIPTION= | |||
____________________________________________________________________________________________ | |||
''' | | vehicleName '''lock''' locked|SYNTAX= | ||
[[ | |p1= vehicleName: [[Object]] |PARAMETER1= | ||
|p2= locked: [[Boolean]] - [[true]] - lock; [[false]] - unlock|PARAMETER2= | |||
| [[Nothing]] |RETURNVALUE= | |||
''' | | s2=vehicleName '''lock''' lockstate|SYNTAX= | ||
|p21= vehicleName: [[Object]] |PARAMETER1= | |||
|p22= lockstate: [[Number]] - 0 - Unlocked; 1 - Default; 2 - Locked; 3 - Locked for player; |PARAMETER2= | |||
| r2=[[Nothing]] |RETURNVALUE= | |||
____________________________________________________________________________________________ | |||
|x1= <code>_jeepOne [[lock]] [[true]];</code> |EXAMPLE1= | |||
|x2= <code>heli [[lock]] [[true]]; | |||
[[locked]] heli; //2 | |||
heli [[lock]] [[false]]; | |||
[[locked]] heli; //0 | |||
heli [[lock]] 1; | |||
[[locked]] heli; //1</code> |EXAMPLE2= | |||
____________________________________________________________________________________________ | |||
| [[locked]], [[setVehicleLock]], [[lockDriver]], [[lockCargo]], [[lockTurret]]|SEEALSO= | |||
}} | |||
<h3 style="display:none">Notes</h3> | |||
<dl class="command_description"> | |||
<!-- Note Section BEGIN --> | |||
<dd class="notedate">Posted on January 9, 2010 - 22:50 | |||
<dt class="note">'''[[User:Tankbuster|Tankbuster]]'''<dd class="note">Lock prevents AI persons mounting or dismounting vehicles when ordered to do so and players are prevented from doing both too, but AI will dismount when a vehicle is damaged. | |||
<dd class="notedate">Posted on September 22, 2010 | |||
<dt class="note">'''[[User:Grimm|Grimm]]'''<dd class="note">If an AI group (eg Mechanized Infantry) has its vehicule locked with its crew in it, it will mount or dismount it anyway. But a player in this group won't be able to enter the vehicle. | |||
<dd class="notedate">Posted on April 2, 2013 - 12:55 | |||
<dt class="note">'''[[User:Druid|Druid]]'''<dd class="note">From Arma 3 version 0.50 can be used [[Number]] as lock parameter :<br/> | |||
0 - Unlocked<br/> | |||
1 - Default<br/> | |||
2 - Locked<br/> | |||
3 - Locked for player | |||
<!-- Note Section END --> | |||
</dl> | |||
<h3 style="display:none">Bottom Section</h3> | |||
[[Category:Scripting Commands|LOCK]] | |||
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands OFP 1.96|LOCK]] | |||
[[Category:Scripting Commands OFP 1.46|LOCK]] | |||
[[Category:Scripting Commands ArmA|LOCK]] | |||
[[Category:Command_Group:_Vehicle_Assignment|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Command_Group:_Object_Manipulation|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]] | |||
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]] | |||
<!-- CONTINUE Notes --> | |||
<dl class="command_description"> | |||
<dd class="notedate">Posted on March 4, 2015 - 15:58 (UTC)</dd> | |||
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt> | |||
<dd class="note"> | |||
1 - is DEFAULT lock for vehicle placed in editor. Player that is not the leader in a group of AIs will not be able to enter this vehicle. | |||
</dd> | |||
</dl> | |||
<!-- DISCONTINUE Notes --> |
Revision as of 15:43, 7 April 2019
Description
- Description:
- Lock vehicle (disable mounting / dismounting) for player. Similar to setVehicleLock when number is used as param. This command will remove user get in/get out actions but will not stop player getting into or out of vehicle via script commands
- Groups:
- Uncategorised
Syntax
- Syntax:
- vehicleName lock locked
- Parameters:
- vehicleName: Object
- locked: Boolean - true - lock; false - unlock
- Return Value:
- Nothing
Alternative Syntax
- Syntax:
- vehicleName lock lockstate
- Parameters:
- vehicleName: Object
- lockstate: Number - 0 - Unlocked; 1 - Default; 2 - Locked; 3 - Locked for player;
- Return Value:
- Nothing
Examples
- Example 1:
_jeepOne lock true;
- Example 2:
heli lock true; locked heli; //2 heli lock false; locked heli; //0 heli lock 1; locked heli; //1
Additional Information
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Notes
- Posted on January 9, 2010 - 22:50
- Tankbuster
- Lock prevents AI persons mounting or dismounting vehicles when ordered to do so and players are prevented from doing both too, but AI will dismount when a vehicle is damaged.
- Posted on September 22, 2010
- Grimm
- If an AI group (eg Mechanized Infantry) has its vehicule locked with its crew in it, it will mount or dismount it anyway. But a player in this group won't be able to enter the vehicle.
- Posted on April 2, 2013 - 12:55
- Druid
- From Arma 3 version 0.50 can be used Number as lock parameter :
0 - Unlocked
1 - Default
2 - Locked
3 - Locked for player
Bottom Section
- Posted on March 4, 2015 - 15:58 (UTC)
- Killzone Kid
- 1 - is DEFAULT lock for vehicle placed in editor. Player that is not the leader in a group of AIs will not be able to enter this vehicle.
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Command Group: Uncategorised
- Scripting Commands: Global Effect
- Scripting Commands OFP 1.99
- Scripting Commands OFP 1.96
- Scripting Commands OFP 1.46
- Scripting Commands ArmA
- Command Group: Vehicle Assignment
- Command Group: Object Manipulation
- Scripting Commands ArmA2
- Scripting Commands Arma 3
- Scripting Commands Take On Helicopters